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<blockquote data-quote="AbdulAlhazred" data-source="post: 6092271" data-attributes="member: 82106"><p>IMHO you're using the skill system to accomplish the wrong thing. You want PCs to work in terms of a PC concept. "This guy is strong and athletic, he can leap things, climb, wrestle, etc effectively". You don't need to exclude all the other PCs from a chance to attempt these things.</p><p></p><p>First of all there are consequences for most failures, so it isn't as if in most situations it is a good idea for a poor athlete to try to swim the raging torrent. </p><p></p><p>Secondly you should be thinking in terms of 'fail forward' and 'success with complications', so that being able to clean blow through something is a boon, but situations can be overcome without needing to be a great expert. The guy with a poor comprehension of ancient writing takes an educated guess at what the map means. Of course he thinks that funny icon is a slide, pity he can't read the "here be giant snake" runes... </p><p></p><p></p><p></p><p></p><p>Skills in the sense used in 4e and 5e really should NOT include things like crafting items which are simply activities you undertake until you succeed. There's no need for a carpenter to make a check to see if he makes a door, clearly carpenters know how to make doors. Likewise 'workman like' tasks such as opening a lock. These things can simply be indicated by possession of some sort of option on your character like a background of "occupation: carpenter".</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6092271, member: 82106"] IMHO you're using the skill system to accomplish the wrong thing. You want PCs to work in terms of a PC concept. "This guy is strong and athletic, he can leap things, climb, wrestle, etc effectively". You don't need to exclude all the other PCs from a chance to attempt these things. First of all there are consequences for most failures, so it isn't as if in most situations it is a good idea for a poor athlete to try to swim the raging torrent. Secondly you should be thinking in terms of 'fail forward' and 'success with complications', so that being able to clean blow through something is a boon, but situations can be overcome without needing to be a great expert. The guy with a poor comprehension of ancient writing takes an educated guess at what the map means. Of course he thinks that funny icon is a slide, pity he can't read the "here be giant snake" runes... Skills in the sense used in 4e and 5e really should NOT include things like crafting items which are simply activities you undertake until you succeed. There's no need for a carpenter to make a check to see if he makes a door, clearly carpenters know how to make doors. Likewise 'workman like' tasks such as opening a lock. These things can simply be indicated by possession of some sort of option on your character like a background of "occupation: carpenter". [/QUOTE]
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