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Skills in 5e
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<blockquote data-quote="Li Shenron" data-source="post: 6092272" data-attributes="member: 1465"><p>Those are nice example for the standard game, maybe even a little too complex for that too.</p><p></p><p>But for the basic game I'm afraid something simpler is needed. Maybe just +1 for every person in the group for Listen and Spot checks.</p><p></p><p>OTOH, the game could indeed just grant everybody a chance to roll Listen & Spot (although DCs should generally be increased to compensate).</p><p></p><p>Perhaps Listen & Spot are the only 2 skills which really need to grant a roll to anyone even untrained (essentially, they are wisdom perception checks...). All other "group skills" like survival, knowledge, profession could follow the rule that only trained characters can roll, and the others can't (in Basic, at least). </p><p></p><p>By "group skills" I mean all those skills that ONE character succeeding equals success for all the party. Only these skills are a problem. Notice that athletic skills and physical skills in general are not "group skills" in the sense that ALL characters generally need to make the check.</p><p></p><p>This problem also has some kind of subtle correlation with retries.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6092272, member: 1465"] Those are nice example for the standard game, maybe even a little too complex for that too. But for the basic game I'm afraid something simpler is needed. Maybe just +1 for every person in the group for Listen and Spot checks. OTOH, the game could indeed just grant everybody a chance to roll Listen & Spot (although DCs should generally be increased to compensate). Perhaps Listen & Spot are the only 2 skills which really need to grant a roll to anyone even untrained (essentially, they are wisdom perception checks...). All other "group skills" like survival, knowledge, profession could follow the rule that only trained characters can roll, and the others can't (in Basic, at least). By "group skills" I mean all those skills that ONE character succeeding equals success for all the party. Only these skills are a problem. Notice that athletic skills and physical skills in general are not "group skills" in the sense that ALL characters generally need to make the check. This problem also has some kind of subtle correlation with retries. [/QUOTE]
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