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Skills in 5e
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<blockquote data-quote="sheadunne" data-source="post: 6093748" data-attributes="member: 27570"><p>I looked at something similar for my own game where skill points were both a total and a selection process. Let's take an athletics skill for instance, where you might have several different athletic activities under it, like swimming, climbing, lifting, etc. The skill points you put into that skill would increase the overall number. You put 3 skill points into athletics over various levels. Whenever you perform an athletic activity you roll using the +3 to athletics. In addition, each skill point is used to select a particular skill feat. So someone with 3 points in athletics could choose something unique like advanced swimming which allows the character to do something special with the skill (what might have been a feat in 3x like holding your breath for a long time underwater). I then gave the rogue a class ability which took it even further and allowed them to do truly unique things with the skills, like walk on walls or spot invisible creatures.</p><p></p><p>It's a little over the top and doesn't appeal to some types of gamers. Nor do I think that 5e should use any such thing. It was part of my project to get rid of "feats" and integrate them into various other components of the game, like ability scores, skills, class abilities, etc.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6093748, member: 27570"] I looked at something similar for my own game where skill points were both a total and a selection process. Let's take an athletics skill for instance, where you might have several different athletic activities under it, like swimming, climbing, lifting, etc. The skill points you put into that skill would increase the overall number. You put 3 skill points into athletics over various levels. Whenever you perform an athletic activity you roll using the +3 to athletics. In addition, each skill point is used to select a particular skill feat. So someone with 3 points in athletics could choose something unique like advanced swimming which allows the character to do something special with the skill (what might have been a feat in 3x like holding your breath for a long time underwater). I then gave the rogue a class ability which took it even further and allowed them to do truly unique things with the skills, like walk on walls or spot invisible creatures. It's a little over the top and doesn't appeal to some types of gamers. Nor do I think that 5e should use any such thing. It was part of my project to get rid of "feats" and integrate them into various other components of the game, like ability scores, skills, class abilities, etc. [/QUOTE]
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