Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sheadunne" data-source="post: 6095064" data-attributes="member: 27570"><p>It does in mine too. The 4e method is not my preferred method. But is the 4e method different from the early "if your base ability score is high enough you don't need to role" method that 5e was using? I think they're pretty much the same, at least in the outcome of ignoring those types of things when adventuring with a party. In 3e, you could just take a 10 or 20 and achieve the same thing.</p><p></p><p>Now I certainly don't want an ever increasing lock system because that just mucks with my sense of immersion, but I do want a quick resolution mechanic that isn't as flaky as a d20 roll when the lock is there because, well, the door has a lock, but I don't want it to bring the game to a crashing halt because it's there. If that makes sense.</p><p></p><p>I'm not advocating for this, but some games using two different types of system depending on whether it's a group activity or an individual activity. If the lock is really suppose to be an issue for an individual PC but not for a party, then you could apply a bonus to the activity, similar to an aid another action. +2 for each additional PC in the party, which would make those simple locks pretty much irrelevant and hand-waved. </p><p></p><p>For the core rules though, I would much prefer a roll the dice approach that makes everything equally difficult (but getting easier) at all levels. A simple skill check does that.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6095064, member: 27570"] It does in mine too. The 4e method is not my preferred method. But is the 4e method different from the early "if your base ability score is high enough you don't need to role" method that 5e was using? I think they're pretty much the same, at least in the outcome of ignoring those types of things when adventuring with a party. In 3e, you could just take a 10 or 20 and achieve the same thing. Now I certainly don't want an ever increasing lock system because that just mucks with my sense of immersion, but I do want a quick resolution mechanic that isn't as flaky as a d20 roll when the lock is there because, well, the door has a lock, but I don't want it to bring the game to a crashing halt because it's there. If that makes sense. I'm not advocating for this, but some games using two different types of system depending on whether it's a group activity or an individual activity. If the lock is really suppose to be an issue for an individual PC but not for a party, then you could apply a bonus to the activity, similar to an aid another action. +2 for each additional PC in the party, which would make those simple locks pretty much irrelevant and hand-waved. For the core rules though, I would much prefer a roll the dice approach that makes everything equally difficult (but getting easier) at all levels. A simple skill check does that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
Top