Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sheadunne" data-source="post: 6095139" data-attributes="member: 27570"><p>I'm not arguing for or against. My preferred style is not the 4e mechanic, it's not even the 3e mechanic, 2e or 1e mechanic. I was simply pointing out the rationale. Logically it makes perfect sense. I cannot think of one player that could not bypass a simple lock with ease at 20th level, whether it's bashing it down, summoning a creature, or simply teleporting around it. It's a none issue. It's only there because there's suppose to be a lock there. It's certainly not put there to challenge anyone. Is there an example you can give where a 20th level anything cannot easily bypass a simple lock? Sure there might be corner cases where there's sneaking involved, but that's not really any reason to see major issue with the 4e method. That method is only an issue with the disconnect with adding level to skill checks. You can use any mechanic you like in any edition you like, but that lock is still not going to be a challenge to high level characters. 4e uses an approach to that, by saying don't even bother trying to make it a challenge. earlier editions leave it in there because it's keeping with the real-world aspect, but it's still not a challenge. Neither direction is particularly good for all styles of play, but they both achieve the same result, that lock is just not an issue. </p><p></p><p>Should the simple lock be an issue for a high level party? If no, then it really is just a matter of flavor which system you use. Either or any is fine that allows the lock to be ignored. If yes, then there are several issues with the system that need to be ironed out, in addition to flat-math. For instance, what has the rogue been doing for the last 20 levels? Why didn't the wizard memorized Knock 15 levels ago when the locks were a real issue? Why didn't the fighter smack it to pieces? Why didn't the cleric summon something to eat the lock? </p><p></p><p>I just think you reach a point when certain things become dungeon dressing and not a challenge. It's just the nature of the game. Pick your flavor and move on, it's going to happen in 5e the way it's happened in every edition so far. That lock just won't be a challenge to high level characters.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6095139, member: 27570"] I'm not arguing for or against. My preferred style is not the 4e mechanic, it's not even the 3e mechanic, 2e or 1e mechanic. I was simply pointing out the rationale. Logically it makes perfect sense. I cannot think of one player that could not bypass a simple lock with ease at 20th level, whether it's bashing it down, summoning a creature, or simply teleporting around it. It's a none issue. It's only there because there's suppose to be a lock there. It's certainly not put there to challenge anyone. Is there an example you can give where a 20th level anything cannot easily bypass a simple lock? Sure there might be corner cases where there's sneaking involved, but that's not really any reason to see major issue with the 4e method. That method is only an issue with the disconnect with adding level to skill checks. You can use any mechanic you like in any edition you like, but that lock is still not going to be a challenge to high level characters. 4e uses an approach to that, by saying don't even bother trying to make it a challenge. earlier editions leave it in there because it's keeping with the real-world aspect, but it's still not a challenge. Neither direction is particularly good for all styles of play, but they both achieve the same result, that lock is just not an issue. Should the simple lock be an issue for a high level party? If no, then it really is just a matter of flavor which system you use. Either or any is fine that allows the lock to be ignored. If yes, then there are several issues with the system that need to be ironed out, in addition to flat-math. For instance, what has the rogue been doing for the last 20 levels? Why didn't the wizard memorized Knock 15 levels ago when the locks were a real issue? Why didn't the fighter smack it to pieces? Why didn't the cleric summon something to eat the lock? I just think you reach a point when certain things become dungeon dressing and not a challenge. It's just the nature of the game. Pick your flavor and move on, it's going to happen in 5e the way it's happened in every edition so far. That lock just won't be a challenge to high level characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
Top