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<blockquote data-quote="Li Shenron" data-source="post: 6095170" data-attributes="member: 1465"><p>Once again your language makes it sound like a different gamestyle than yours is inferior... Why "if no" then ok, "if yes" then it needs to be fixed?</p><p></p><p></p><p></p><p>And all these are possible reasons why I don't think it's bad for a system to not let everybody pick that lock. You are making it sound a bit like "one way or the other, the PCs are going to win the game, so why bother with the details? just let them pick that lock..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Well personally I love those details and I absolutely love a game filled with corner cases, which once the game is full of them they're together not so irrelevant.</p><p></p><p>In my favourite gamestyle, that Rogue at 20th level can certainly pick almost any lock <em>if</em> he bothered to invest in lockpicking. Otherwise maybe the wizard can cast Knock <em>if</em> she chose to learn that spell. Maybe the Cleric cannot summon anything imaginable. Or eventually the fighter can smack it, and this is very probable <em>unless</em> he shouldn't break it for some reason (avoiding noise, wanting to put it back like it was, maybe the lock is not on a door but on a box and smashing would destroy the box...) but there are also games where even that 20th level Fighter isn't always a Hulk with uber Strength, and weapon skills won't help him break the lock with brute strength.</p><p></p><p>All these alternatives are <em>fun</em> for me when they work, but they are also fun when you don't have them covered and you have to find even another way. I prefer a game where it's <em>your choice</em> to make your PC learn these stuff, or learn something else. I won't say that it's badwrongfun if someone else likes a game where every Rogue has lockpicking, every Wizard has Knock, every Fighter has 25 Strength at some point, every Cleric can summon anything he needs... I'm saying, once again, that my own favourite style is that there is always a choice, and you can never be really good at everything. I do not like a rules systems that assumes everybody (or the party as a whole) will find a way to be good at everything so let's just make them good at everything by default. I'm fine if you like it, so be fine if I like something else.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6095170, member: 1465"] Once again your language makes it sound like a different gamestyle than yours is inferior... Why "if no" then ok, "if yes" then it needs to be fixed? And all these are possible reasons why I don't think it's bad for a system to not let everybody pick that lock. You are making it sound a bit like "one way or the other, the PCs are going to win the game, so why bother with the details? just let them pick that lock..." :) Well personally I love those details and I absolutely love a game filled with corner cases, which once the game is full of them they're together not so irrelevant. In my favourite gamestyle, that Rogue at 20th level can certainly pick almost any lock [I]if[/I] he bothered to invest in lockpicking. Otherwise maybe the wizard can cast Knock [I]if[/I] she chose to learn that spell. Maybe the Cleric cannot summon anything imaginable. Or eventually the fighter can smack it, and this is very probable [I]unless[/I] he shouldn't break it for some reason (avoiding noise, wanting to put it back like it was, maybe the lock is not on a door but on a box and smashing would destroy the box...) but there are also games where even that 20th level Fighter isn't always a Hulk with uber Strength, and weapon skills won't help him break the lock with brute strength. All these alternatives are [I]fun[/I] for me when they work, but they are also fun when you don't have them covered and you have to find even another way. I prefer a game where it's [I]your choice[/I] to make your PC learn these stuff, or learn something else. I won't say that it's badwrongfun if someone else likes a game where every Rogue has lockpicking, every Wizard has Knock, every Fighter has 25 Strength at some point, every Cleric can summon anything he needs... I'm saying, once again, that my own favourite style is that there is always a choice, and you can never be really good at everything. I do not like a rules systems that assumes everybody (or the party as a whole) will find a way to be good at everything so let's just make them good at everything by default. I'm fine if you like it, so be fine if I like something else. [/QUOTE]
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