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<blockquote data-quote="Li Shenron" data-source="post: 6095433" data-attributes="member: 1465"><p>Not at all. You're still talking about problems and solutions with the assumption what is a problem for a gamestyle is a problem for every gamestyle. It is <strong>not</strong> a problem in every gamestyle, you can definitely play a completely legitimate gamestyle where the gap increases.</p><p></p><p>Sentences like "there are simply things that <em>you should always </em>be able to have some baseline chance to succeed at" once again are just assumptions presented as universal truth. Who decides what things should work like that? Maybe "walking" is something that should always have a baseline success, but as soon as you get into anything more interesting from the game POV such as "climbing", things can be handled in different ways. </p><p></p><p>And that applies to almost everything in the game. There are no such thing as "universal problems" that affect everyone, there are only popular problems that sometimes drive the design of next edition, and lead to a solution that becomes a new problem for those who didn't see the previous problem as such.</p><p></p><p>And please don't bring Gygax into the discussion... he was clearly a great designer, but he still designed D&D with a certain playstyle in mind (or a few, but not every gamestyle conceivable), and that's not the only "true way" of playing the game. In fact, there are plenty of gamestyle issues that gamers wanted to change over time so that the most common general way of playing D&D today is very different. So don't use Gygax to try proving that because he shared your style of handling skills, such style must be a universal truth.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6095433, member: 1465"] Not at all. You're still talking about problems and solutions with the assumption what is a problem for a gamestyle is a problem for every gamestyle. It is [B]not[/B] a problem in every gamestyle, you can definitely play a completely legitimate gamestyle where the gap increases. Sentences like "there are simply things that [I]you should always [/I]be able to have some baseline chance to succeed at" once again are just assumptions presented as universal truth. Who decides what things should work like that? Maybe "walking" is something that should always have a baseline success, but as soon as you get into anything more interesting from the game POV such as "climbing", things can be handled in different ways. And that applies to almost everything in the game. There are no such thing as "universal problems" that affect everyone, there are only popular problems that sometimes drive the design of next edition, and lead to a solution that becomes a new problem for those who didn't see the previous problem as such. And please don't bring Gygax into the discussion... he was clearly a great designer, but he still designed D&D with a certain playstyle in mind (or a few, but not every gamestyle conceivable), and that's not the only "true way" of playing the game. In fact, there are plenty of gamestyle issues that gamers wanted to change over time so that the most common general way of playing D&D today is very different. So don't use Gygax to try proving that because he shared your style of handling skills, such style must be a universal truth. [/QUOTE]
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