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<blockquote data-quote="Bedrockgames" data-source="post: 6095497" data-attributes="member: 85555"><p>i guess I dont see this as a problem. It still can come up, if the players dont have a relevant skill or magic item, and if they need to resort to combat to get around something a skilled person could overcome through his skill, then I would argue it is still relevant in that case (because if they had the skill they wouldnt need to be fighting). For me it is about keeping the setting consistent and believable. NWP worked fine at high level in my opinion. I really think seeing this as an issue though is related to playstyle. If you create adventures by building challenges around skills, then yes, when the players get around a wall you hoped they would climb by flying then it could be an issue. But in my campiagns the wall is there because it makes sense ot be there. Thief has a flat climb percentage chance, which he can raise as he levels if he wishes. Other characters do too but they dont go up. A 20th level fighter will find a wall climb about as challenging as a 1st leel fighter, except he can fall more. The wizard might be able to get around it with a spell. </p><p> </p><p>I am not going to worry about whether it presents an appropriate challenge to the party (if they have a tool that gets around it, they have a tool that gets around it). But I wouldn't overstate the impact of magic. It really does boil down to what spells you have and have memorized, whether the spell caster is still standing present, and what spells you have already spent. A non-weapon proficiency like Ettiquette could still come in handy when you appear before nobility or the king for instance even at high level. But if the wizard happens to use a divination spell instead, I am not really seeing a problem (ettiquette in 2E isnt like diplomacy in 3E, it is a knowledge nwp).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6095497, member: 85555"] i guess I dont see this as a problem. It still can come up, if the players dont have a relevant skill or magic item, and if they need to resort to combat to get around something a skilled person could overcome through his skill, then I would argue it is still relevant in that case (because if they had the skill they wouldnt need to be fighting). For me it is about keeping the setting consistent and believable. NWP worked fine at high level in my opinion. I really think seeing this as an issue though is related to playstyle. If you create adventures by building challenges around skills, then yes, when the players get around a wall you hoped they would climb by flying then it could be an issue. But in my campiagns the wall is there because it makes sense ot be there. Thief has a flat climb percentage chance, which he can raise as he levels if he wishes. Other characters do too but they dont go up. A 20th level fighter will find a wall climb about as challenging as a 1st leel fighter, except he can fall more. The wizard might be able to get around it with a spell. I am not going to worry about whether it presents an appropriate challenge to the party (if they have a tool that gets around it, they have a tool that gets around it). But I wouldn't overstate the impact of magic. It really does boil down to what spells you have and have memorized, whether the spell caster is still standing present, and what spells you have already spent. A non-weapon proficiency like Ettiquette could still come in handy when you appear before nobility or the king for instance even at high level. But if the wizard happens to use a divination spell instead, I am not really seeing a problem (ettiquette in 2E isnt like diplomacy in 3E, it is a knowledge nwp). [/QUOTE]
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