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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095501" data-attributes="member: 82106"><p>lol, thanks, I was tempted to answer that wonderful illogic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I guess in brief, there are indeed 'universal problems' in RPGs. There aren't universal SOLUTIONS, but every RPG designer eventually runs into some form of the same problems. It is even more true when you limit yourself to a particular game design toolset as D&D does. Trivially you will run into the same design issue again and again, such as the width of a d20.</p><p></p><p>There are vast numbers of examples of skills which any character should be able to practice beyond walking and which are utterly non-controversial. Anyone should be able to attempt to for instance: Use a rope to descend from a height, row or sail a small boat, use carpentry tools and wood to make a simple structure, swing a sword, shoot a bow, set up a deadfall, make a fire, virtually any social task, hide, sneak, etc etc etc. An ordinary person in the real world can expect to succeed at those things routinely under good conditions. Low level adventurers presumably are a bit more capable. Most systems basically allow for this stuff of course. I think it is equally pretty clear that there's nothing wrong with, and that it is quite logical if, high level PCs can do these things under more 'fantastical' conditions. That even untrained PCs can make an attempt at guiding their boat through the waterfall at the edge of the world or whatever. In 4e they will have a LOW chance of success, usually, but at least they can TRY.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095501, member: 82106"] lol, thanks, I was tempted to answer that wonderful illogic ;) I guess in brief, there are indeed 'universal problems' in RPGs. There aren't universal SOLUTIONS, but every RPG designer eventually runs into some form of the same problems. It is even more true when you limit yourself to a particular game design toolset as D&D does. Trivially you will run into the same design issue again and again, such as the width of a d20. There are vast numbers of examples of skills which any character should be able to practice beyond walking and which are utterly non-controversial. Anyone should be able to attempt to for instance: Use a rope to descend from a height, row or sail a small boat, use carpentry tools and wood to make a simple structure, swing a sword, shoot a bow, set up a deadfall, make a fire, virtually any social task, hide, sneak, etc etc etc. An ordinary person in the real world can expect to succeed at those things routinely under good conditions. Low level adventurers presumably are a bit more capable. Most systems basically allow for this stuff of course. I think it is equally pretty clear that there's nothing wrong with, and that it is quite logical if, high level PCs can do these things under more 'fantastical' conditions. That even untrained PCs can make an attempt at guiding their boat through the waterfall at the edge of the world or whatever. In 4e they will have a LOW chance of success, usually, but at least they can TRY. [/QUOTE]
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