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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6095512"><p>see, but i think this is the point a lot of people actually disagree over in so many of these debates. They are only universal if everyone views them as a problem. For example, 4E addressed a lot of concerns people had, but it wasnt universally accepted that these were problems. I think these things are all potential problems. For example the wide range of roll results in d20 presents a potential problem, and for many people the d20 ssytem had an actual problem here (though not everyone agrees). However that wasnt nearly as much of a potential issue in AD&D because it didnt have huge modifiers and steadily increasing DCs the way d20. But one mans problem is another man's feature. So the strength of d20 is its range. </p><p></p><p>I think the issue I have here is people state things like X is always a problem and then some of us come on and say "it wasnt an issue for how I played the game, in fact I piked how x worked in edition x". Instead of just accepting it, people keep insisting x is always a problem. I see a lot of debates about 4E go this way where people can get very insistent that 4E addressed issues everyone had and that its solutions are universally good (and before 4E people were saying the same with 3E). The reverse is true as well of course. Some people complained about features of 4E as universally problematic, while others clearly were not having the same issues. Now with next we are having similar discussions. </p><p></p><p>To me it just sounds like folks are trying to term their own tastes in game mechanics into universal requirements of any system.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6095512"] see, but i think this is the point a lot of people actually disagree over in so many of these debates. They are only universal if everyone views them as a problem. For example, 4E addressed a lot of concerns people had, but it wasnt universally accepted that these were problems. I think these things are all potential problems. For example the wide range of roll results in d20 presents a potential problem, and for many people the d20 ssytem had an actual problem here (though not everyone agrees). However that wasnt nearly as much of a potential issue in AD&D because it didnt have huge modifiers and steadily increasing DCs the way d20. But one mans problem is another man's feature. So the strength of d20 is its range. I think the issue I have here is people state things like X is always a problem and then some of us come on and say "it wasnt an issue for how I played the game, in fact I piked how x worked in edition x". Instead of just accepting it, people keep insisting x is always a problem. I see a lot of debates about 4E go this way where people can get very insistent that 4E addressed issues everyone had and that its solutions are universally good (and before 4E people were saying the same with 3E). The reverse is true as well of course. Some people complained about features of 4E as universally problematic, while others clearly were not having the same issues. Now with next we are having similar discussions. To me it just sounds like folks are trying to term their own tastes in game mechanics into universal requirements of any system. [/QUOTE]
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