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Skills in 5e
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<blockquote data-quote="sheadunne" data-source="post: 6095516" data-attributes="member: 27570"><p>The skill is still relevant, it's just not equal. I run skill heavy games in both my 1e/BECMI and PF/3x games. There are more skills being used than combats being fought. I am constantly disappointed with the limitations in both. I looked at NWP and played around with them in my 1e game, but was still left unsatisfied. (Keep in mind I'm only talking about high level play here, both systems are fine for low level and even mid-level play.) What I'm looking for is a sub-system that makes it possible to play D&D from only a skill-based perspective. Exploration and Social tiers are essential to my gaming experience, more so than combat. Skills are an essential part of those, especially for Exploration. If I put a cliff in the underground lair, I want the players to climb it, not fly over it. But nor do I want to work around the system to prevent the use of flying. Skills have always been an outlier of D&D.</p><p></p><p>This isn't a playstyle issue, because it appears I play similar to you. I don't design my games based around challenges, I design based around the world the characters are in. The problem is the rules don't support that.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6095516, member: 27570"] The skill is still relevant, it's just not equal. I run skill heavy games in both my 1e/BECMI and PF/3x games. There are more skills being used than combats being fought. I am constantly disappointed with the limitations in both. I looked at NWP and played around with them in my 1e game, but was still left unsatisfied. (Keep in mind I'm only talking about high level play here, both systems are fine for low level and even mid-level play.) What I'm looking for is a sub-system that makes it possible to play D&D from only a skill-based perspective. Exploration and Social tiers are essential to my gaming experience, more so than combat. Skills are an essential part of those, especially for Exploration. If I put a cliff in the underground lair, I want the players to climb it, not fly over it. But nor do I want to work around the system to prevent the use of flying. Skills have always been an outlier of D&D. This isn't a playstyle issue, because it appears I play similar to you. I don't design my games based around challenges, I design based around the world the characters are in. The problem is the rules don't support that. [/QUOTE]
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