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<blockquote data-quote="GMMichael" data-source="post: 6095558" data-attributes="member: 6685730"><p>I made an honest effort to gauge the point of conversation here (which may have wandered past what's happening in 5E). Here's my best effort to keep up:</p><p></p><p>- one potential problem with DM "scaling" issues: not realizing the significance of 20th, or high, level. Is it the game breaking down, or the participants' understanding of what the game is saying? In my campaigns, characters are considered "legendary" by level 6, because beyond that, weird things start happening. Which is to say, by 12th level, the characters can't really even be best defined as "people" anymore. They're more like "divine emissaries." Wrap your head around that, and high-level skill issues might start to make more sense.</p><p></p><p>- "Why, then, can't a 'divine emissary' swim across a raging river, just because he's a cleric (and doesn't have the class skill)?" Pay attention, folks. Let's look at an oldie-but-goldie: Jesus. He couldn't swim across a raging river either. He just walked on water. Choose your battles, and choose your skills.</p><p></p><p>- "But might and magic make skills worthless!" See my first point. In a fantasy game, that's bound to happen. But if you're still resisting it, think about the neutralizing that party mage where you want skills to be relevant again - with an anti-magic field. Or with a bizarro-mage. Or keep the mage busy using his spells on other things, so that he simply can't afford to use a spell on something for which the rest of the party has skill, anyway.</p><p></p><p>- When does the task need a roll? It's a bit of a DM judgment call, huh? Okay, if you'd like it to be more concrete, you can do the d20 thing and say "if you could succeed by rolling 10 or less, you can just take 10 and succeed." Yes, d20 doesn't allow this under duress. If you ask me, it's for no good reason, which is why I've allowed duress-10s in the system I'm working on. So why should a high-level character risk rolling low, or even rolling an automatic-fail-1, when he's obviously so good at being a hero? Because no system is perfect. Accept that, house-rule it, and move on.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6095558, member: 6685730"] I made an honest effort to gauge the point of conversation here (which may have wandered past what's happening in 5E). Here's my best effort to keep up: - one potential problem with DM "scaling" issues: not realizing the significance of 20th, or high, level. Is it the game breaking down, or the participants' understanding of what the game is saying? In my campaigns, characters are considered "legendary" by level 6, because beyond that, weird things start happening. Which is to say, by 12th level, the characters can't really even be best defined as "people" anymore. They're more like "divine emissaries." Wrap your head around that, and high-level skill issues might start to make more sense. - "Why, then, can't a 'divine emissary' swim across a raging river, just because he's a cleric (and doesn't have the class skill)?" Pay attention, folks. Let's look at an oldie-but-goldie: Jesus. He couldn't swim across a raging river either. He just walked on water. Choose your battles, and choose your skills. - "But might and magic make skills worthless!" See my first point. In a fantasy game, that's bound to happen. But if you're still resisting it, think about the neutralizing that party mage where you want skills to be relevant again - with an anti-magic field. Or with a bizarro-mage. Or keep the mage busy using his spells on other things, so that he simply can't afford to use a spell on something for which the rest of the party has skill, anyway. - When does the task need a roll? It's a bit of a DM judgment call, huh? Okay, if you'd like it to be more concrete, you can do the d20 thing and say "if you could succeed by rolling 10 or less, you can just take 10 and succeed." Yes, d20 doesn't allow this under duress. If you ask me, it's for no good reason, which is why I've allowed duress-10s in the system I'm working on. So why should a high-level character risk rolling low, or even rolling an automatic-fail-1, when he's obviously so good at being a hero? Because no system is perfect. Accept that, house-rule it, and move on. [/QUOTE]
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