Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6095621" data-attributes="member: 14506"><p>I am going to hit on a few points:</p><p></p><p>Magic and gear to eliminate or reduce skill tasks. This is a big feature of D&D and it is very commonly in past editions two entirely different beasts. I think integrating them is key for 5e. Identify spell might give +10 to spellcraft checks for identifying magic items, invisibility might give +10 to sneak checks and make those attacking you are "blind", charm person might give +10 to diplomacy checks (or a bonus on the initial reaction table) and on and on. </p><p></p><p>Not depending on a die roll to determine stuff that happens at the game table via roleplaying. This was a big issue in 2e and 1e, many 1e players did not like the NWP system because it could allow a roleplaying scenario to be completely handled by a die roll. This in fact became the norm because 3e and 4e both have it and I expect 5e to have it too. That said I would also like there to be an option in 5e where roleplaying is the key factor and not the die roll in social situations. So for instance, you want to bluff someone at the gate, roleplay it, cast charm person, etc. I do not want this to be the only way though because there is a divide in gamestyles. Some players want the ability to roll, because they are not their characters (20 INT elf 200 years old or savage orc barbarian with a 8 INT).</p><p></p><p>Gamestyle and skill challenges at high level. I think skill challenges should and could still be a challenge at high level. By simple virtue of being high level I dont think you should be adept at diplomacy with a king. That would be dependent upon your CHA and if you have diplomacy skill. So I know this is a point of contention in this thread but that is where I land. Skill challenges should be valid no matter your level, just because you are 20th level you should not be able to climb a cliff, swim in a violent storm, know everything (that is not highly obscure), run for hours, jump ten foot chasms, ride difficult mounts, open locks. I believe they should be primarily based on if you are trained in the skill and what your stat is, your character level should not be in there. Class features or feats to improve them though of course should be in there though...</p><p></p><p>So to steer this a little because the scaling thing and the roll vs. role play social situations is never going to be resolved. What about tools for skills? </p><p></p><p>How important should tools be? Should they be... you cannot do the skill without the right tools, period? Or perhaps you are penalized when you do not have the right tool. Crafting for instance if you do not have a hammer and anvil you simply cannot be a blacksmith. Without lock picks you simply cannot open a lock. But what about the more nebulous ones, climbing gear, saddle and healers kit. Then there is gear that can mess you up in certain skills, namely armor and encumbrance in DEX and STR based skills. What about makeshift tools...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6095621, member: 14506"] I am going to hit on a few points: Magic and gear to eliminate or reduce skill tasks. This is a big feature of D&D and it is very commonly in past editions two entirely different beasts. I think integrating them is key for 5e. Identify spell might give +10 to spellcraft checks for identifying magic items, invisibility might give +10 to sneak checks and make those attacking you are "blind", charm person might give +10 to diplomacy checks (or a bonus on the initial reaction table) and on and on. Not depending on a die roll to determine stuff that happens at the game table via roleplaying. This was a big issue in 2e and 1e, many 1e players did not like the NWP system because it could allow a roleplaying scenario to be completely handled by a die roll. This in fact became the norm because 3e and 4e both have it and I expect 5e to have it too. That said I would also like there to be an option in 5e where roleplaying is the key factor and not the die roll in social situations. So for instance, you want to bluff someone at the gate, roleplay it, cast charm person, etc. I do not want this to be the only way though because there is a divide in gamestyles. Some players want the ability to roll, because they are not their characters (20 INT elf 200 years old or savage orc barbarian with a 8 INT). Gamestyle and skill challenges at high level. I think skill challenges should and could still be a challenge at high level. By simple virtue of being high level I dont think you should be adept at diplomacy with a king. That would be dependent upon your CHA and if you have diplomacy skill. So I know this is a point of contention in this thread but that is where I land. Skill challenges should be valid no matter your level, just because you are 20th level you should not be able to climb a cliff, swim in a violent storm, know everything (that is not highly obscure), run for hours, jump ten foot chasms, ride difficult mounts, open locks. I believe they should be primarily based on if you are trained in the skill and what your stat is, your character level should not be in there. Class features or feats to improve them though of course should be in there though... So to steer this a little because the scaling thing and the roll vs. role play social situations is never going to be resolved. What about tools for skills? How important should tools be? Should they be... you cannot do the skill without the right tools, period? Or perhaps you are penalized when you do not have the right tool. Crafting for instance if you do not have a hammer and anvil you simply cannot be a blacksmith. Without lock picks you simply cannot open a lock. But what about the more nebulous ones, climbing gear, saddle and healers kit. Then there is gear that can mess you up in certain skills, namely armor and encumbrance in DEX and STR based skills. What about makeshift tools... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
Top