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Skills in 5e
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<blockquote data-quote="Sadrik" data-source="post: 6095899" data-attributes="member: 14506"><p>Skills should not be saves because of bonuses and how certain spells work. Skills can be [mind effecting]. You should get bonuses to resist mind affecting things. If it is a skill, it is clunky at best. Something like sense motive/insight can very easily be a will save. This is just me putting things in boxes, could it be another way? Of course, but why have two types of saves that are basically will saves? One that resists magic and one that resists skills? Would not someone who is very good at disbelieving illusions and resisting compulsions and shrugging off Id insinuation, and other psionic attacks also be good at resisting a bluff or intimidate? I do. </p><p></p><p>In a way this goes into my miff about integrating the skill system in with the spell system rather than have them be two separate entities that function in their own subsystems and rarely touch each other.</p><p></p><p>I agree with your sentiment though, ability checks and saves are essentially the same and follow the same die rolling mechanic. Each type of check applies different bonuses though, but are the same.</p><p></p><p></p><p>Straight from 3e:</p><p>Very Easy -> 0</p><p>Easy -> 5</p><p>Average -> 10</p><p>Tough -> 15</p><p>Challenging -> 20</p><p>Formidable -> 25</p><p>Heroic -> 30</p><p>Impossible -> 40</p><p></p><p>So it is in both 3e and 4e. 4e is much more granular and provides a level chart that you look up to see what the DC is for any given task based on the the level of the party. 3e approach is different, look at the task determine how difficult it is and then set the DC. I would rather see a chart like 3e's in 5e rather than a level 1-30 chart to look up DCs. To each his own though.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6095899, member: 14506"] Skills should not be saves because of bonuses and how certain spells work. Skills can be [mind effecting]. You should get bonuses to resist mind affecting things. If it is a skill, it is clunky at best. Something like sense motive/insight can very easily be a will save. This is just me putting things in boxes, could it be another way? Of course, but why have two types of saves that are basically will saves? One that resists magic and one that resists skills? Would not someone who is very good at disbelieving illusions and resisting compulsions and shrugging off Id insinuation, and other psionic attacks also be good at resisting a bluff or intimidate? I do. In a way this goes into my miff about integrating the skill system in with the spell system rather than have them be two separate entities that function in their own subsystems and rarely touch each other. I agree with your sentiment though, ability checks and saves are essentially the same and follow the same die rolling mechanic. Each type of check applies different bonuses though, but are the same. Straight from 3e: Very Easy -> 0 Easy -> 5 Average -> 10 Tough -> 15 Challenging -> 20 Formidable -> 25 Heroic -> 30 Impossible -> 40 So it is in both 3e and 4e. 4e is much more granular and provides a level chart that you look up to see what the DC is for any given task based on the the level of the party. 3e approach is different, look at the task determine how difficult it is and then set the DC. I would rather see a chart like 3e's in 5e rather than a level 1-30 chart to look up DCs. To each his own though. [/QUOTE]
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