Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 6096209" data-attributes="member: 1122"><p>The points are necessary, I'm afraid. -And they are quite useful. You see you can roll towards a low number and create a succeed/fail situation, you can pick a moderately high number and get a thrilling situation, you can pick a higher number that several characters must work together to achieve, you can compare the results of two characters (or more!) competeing. This is where skills should be.</p><p></p><p>Imagine my character having Climb 1d6. If the DM sets the DC at 2 I will probably succeed in one go. If the DC is 6 I might make it in one turn (and get away from the orc) or require two turns and get whacked in the process. Mount Doom might require 1000 success points. </p><p>When the entire party rolls for perception the highest scorer spots the enemy first.</p><p></p><p></p><p></p><p>It's not more complicated. It's exactly as complicated as the 3Ed system but it produces comparable results that can be accumulated. Counting successes 4Ed-style was a complete dead end*. </p><p></p><p>It also solves the old "can I try again?" question without add-on rules. The answer is "of course you can, but there will be a penalty".</p><p></p><p>It also answers the question "when do I roll a skill check?" question. The answer is "whenever there is an obvious penalty". If there is no penalty then you don't need to roll.</p><p></p><p>It's also intuitively compatible with special items, circumstances, and even combat. A cloak of elvenkind adds to your stealth roll, darkness halves your die rolls, and if you have 20 climb points you can autocrit the colossus.</p><p></p><p>Lastly, any DM will quickly learn how to appreciate any challenge in terms of difficulty. In the same way we know 3hp is a kobold and 24 hp is an ogre.</p><p></p><p>* A cool idea that just wouldn't work.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 6096209, member: 1122"] The points are necessary, I'm afraid. -And they are quite useful. You see you can roll towards a low number and create a succeed/fail situation, you can pick a moderately high number and get a thrilling situation, you can pick a higher number that several characters must work together to achieve, you can compare the results of two characters (or more!) competeing. This is where skills should be. Imagine my character having Climb 1d6. If the DM sets the DC at 2 I will probably succeed in one go. If the DC is 6 I might make it in one turn (and get away from the orc) or require two turns and get whacked in the process. Mount Doom might require 1000 success points. When the entire party rolls for perception the highest scorer spots the enemy first. It's not more complicated. It's exactly as complicated as the 3Ed system but it produces comparable results that can be accumulated. Counting successes 4Ed-style was a complete dead end*. It also solves the old "can I try again?" question without add-on rules. The answer is "of course you can, but there will be a penalty". It also answers the question "when do I roll a skill check?" question. The answer is "whenever there is an obvious penalty". If there is no penalty then you don't need to roll. It's also intuitively compatible with special items, circumstances, and even combat. A cloak of elvenkind adds to your stealth roll, darkness halves your die rolls, and if you have 20 climb points you can autocrit the colossus. Lastly, any DM will quickly learn how to appreciate any challenge in terms of difficulty. In the same way we know 3hp is a kobold and 24 hp is an ogre. * A cool idea that just wouldn't work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills in 5e
Top