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Skills in 5e
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<blockquote data-quote="Sadrik" data-source="post: 6096375" data-attributes="member: 14506"><p>My first point is that 5e should handle both playstyles, period. It is not a question of one or the other or they pick one for us and then we are stuck accepting or not accepting it. Both play styles need to be accepted and both need to be supported. With such an easy fix it really seems like a non-issue. Simply add +1/2 level to DCs and add +1/2 level to ability checks. </p><p></p><p>The notion that you espouse in your post, is why have a gritty skill system and super-heroic combat. This is how D&D is mixed, this is the natural state of D&D from the beginning. Commoners and merchants and the game world are not super-heroic, they have skills, many are quite good at them. They are effectively penalized by virtue of not being 20th level characters in their skill use?</p><p></p><p>Last point, I am in no way saying that skills cannot have super-heroic qualities, to get those super-heroic qualities though, I think you should take a feat or have a class feature. The baseline of the skill system should be mundane though. Spruce the tree up with add-ons. Don't make it level based, add on the option to add +1/2 level for those who want it, tack on feats and features that allow you to use skills in new and interesting ways. High level ones could be quite powerful and even border on magical, diplomacy might give the effects of charm person, sneak might give the effects of invisibility. There is a lot of latitude there, I personally do not want to see the game assume more than mundane skill use at the basic level.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6096375, member: 14506"] My first point is that 5e should handle both playstyles, period. It is not a question of one or the other or they pick one for us and then we are stuck accepting or not accepting it. Both play styles need to be accepted and both need to be supported. With such an easy fix it really seems like a non-issue. Simply add +1/2 level to DCs and add +1/2 level to ability checks. The notion that you espouse in your post, is why have a gritty skill system and super-heroic combat. This is how D&D is mixed, this is the natural state of D&D from the beginning. Commoners and merchants and the game world are not super-heroic, they have skills, many are quite good at them. They are effectively penalized by virtue of not being 20th level characters in their skill use? Last point, I am in no way saying that skills cannot have super-heroic qualities, to get those super-heroic qualities though, I think you should take a feat or have a class feature. The baseline of the skill system should be mundane though. Spruce the tree up with add-ons. Don't make it level based, add on the option to add +1/2 level for those who want it, tack on feats and features that allow you to use skills in new and interesting ways. High level ones could be quite powerful and even border on magical, diplomacy might give the effects of charm person, sneak might give the effects of invisibility. There is a lot of latitude there, I personally do not want to see the game assume more than mundane skill use at the basic level. [/QUOTE]
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