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<blockquote data-quote="AbdulAlhazred" data-source="post: 6096386" data-attributes="member: 82106"><p>I fail to see how this does anything that can't be done now in 4e (or etc) or how it does it better. I can require any number of checks in 4e, allow a hard DC to succeed and a medium one to 'partly succeed', etc. This is what skill challenges are FOR, though you don't always need to go that far.</p><p></p><p>It isn't more complicated in a VERY narrow sense of complicated. It DOES make the whole GAME more complicated because we now have to deal with a whole OTHER type of bonus system, one that operates on totally different principles from the normal system of bonuses to a d20. What happens if an item needs to add a bonus to say attacks and to skill checks, you need separate rules now. Ability scores have to have different bonus structures for each, etc. Trust me, it just complicates things. That's OK if there's some real gain to be had, but I don't see it.</p><p></p><p>As for the "4Ed-style was a complete dead end". Yes, I get it you have a hate on for Skill Challenges. Get over it, they work. They kick ass. They can do exactly what you're asking for and much more. SCs COULD work more like you suggest, with some sort of 'hit points' needed to achieve a goal and 'damage rolls' added on, but again IMHO at least, very little is gained over the simple tally system they use now, and again complexity is increased.</p><p></p><p></p><p>I entirely fail to see how this works, but feel free to explain.</p><p></p><p></p><p>Again, maybe I'm unclear on something. When do you roll a skill check is easy, when the DM says to roll a skill check. The player describes what his PC is doing and whenever the DM decides a skill check is warranted he asks for one. I am not sure what you mean by "whenever there is an obvious penalty".</p><p></p><p></p><p>Yes, but as I said above it isn't compatible with all the other resolution mechanics. So if I have say 4e style items the cloak is +2 but +2 to NADs is a lot different than +2 skill bonus in your system. In standard 4e it is very much the same thing and we see items all the time that say things like "add enhancement bonus to Stealth checks" and such. Circumstantial modifiers and things like Advantage/Disadvantage also clearly are issues. I can as well allow the thief to climb the Collosus and get a crit by passing an appropriate DC Acrobatics check in 4e. I just don't see the advantage.</p><p></p><p></p><p></p><p>I am perfectly well tuned in on difficulty as it is. DCs are a very clear and simple difficulty rating. I know exactly how hard a DC20 is for a given character to pass. Given that stacking of dice creates bell curves and number/size of dice make a big difference, as do static bonuses, it isn't at all clear that your system is as instantly easy to gauge as the d20 system in use now. </p><p></p><p>I don't think it is a BAD idea, but in essence you're really looking for a dice pool type of system. There are some very good ones out there but they are mechanically quite different from D&D in most ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6096386, member: 82106"] I fail to see how this does anything that can't be done now in 4e (or etc) or how it does it better. I can require any number of checks in 4e, allow a hard DC to succeed and a medium one to 'partly succeed', etc. This is what skill challenges are FOR, though you don't always need to go that far. It isn't more complicated in a VERY narrow sense of complicated. It DOES make the whole GAME more complicated because we now have to deal with a whole OTHER type of bonus system, one that operates on totally different principles from the normal system of bonuses to a d20. What happens if an item needs to add a bonus to say attacks and to skill checks, you need separate rules now. Ability scores have to have different bonus structures for each, etc. Trust me, it just complicates things. That's OK if there's some real gain to be had, but I don't see it. As for the "4Ed-style was a complete dead end". Yes, I get it you have a hate on for Skill Challenges. Get over it, they work. They kick ass. They can do exactly what you're asking for and much more. SCs COULD work more like you suggest, with some sort of 'hit points' needed to achieve a goal and 'damage rolls' added on, but again IMHO at least, very little is gained over the simple tally system they use now, and again complexity is increased. I entirely fail to see how this works, but feel free to explain. Again, maybe I'm unclear on something. When do you roll a skill check is easy, when the DM says to roll a skill check. The player describes what his PC is doing and whenever the DM decides a skill check is warranted he asks for one. I am not sure what you mean by "whenever there is an obvious penalty". Yes, but as I said above it isn't compatible with all the other resolution mechanics. So if I have say 4e style items the cloak is +2 but +2 to NADs is a lot different than +2 skill bonus in your system. In standard 4e it is very much the same thing and we see items all the time that say things like "add enhancement bonus to Stealth checks" and such. Circumstantial modifiers and things like Advantage/Disadvantage also clearly are issues. I can as well allow the thief to climb the Collosus and get a crit by passing an appropriate DC Acrobatics check in 4e. I just don't see the advantage. I am perfectly well tuned in on difficulty as it is. DCs are a very clear and simple difficulty rating. I know exactly how hard a DC20 is for a given character to pass. Given that stacking of dice creates bell curves and number/size of dice make a big difference, as do static bonuses, it isn't at all clear that your system is as instantly easy to gauge as the d20 system in use now. I don't think it is a BAD idea, but in essence you're really looking for a dice pool type of system. There are some very good ones out there but they are mechanically quite different from D&D in most ways. [/QUOTE]
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