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Skills in 5e
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<blockquote data-quote="sheadunne" data-source="post: 6096470" data-attributes="member: 27570"><p>There isn't any reason, unless you think combat and spells, etc, should be scaled back, which many people do. It's all about finding a balance at this point. If the core of 5e (or for some reason basic as people are calling it) has a very simple combat, spell, and skill mechanic that balances the three, but then allows for a blossoming of options to take it from 1e to 4e, I'm fine with that. I think though, that the only way to do that is to either make skills more robust or ton down the other parts.</p><p> [MENTION=85555]Bedrockgames[/MENTION] got me thinking about NWP and how they're in many ways separate from the other types of actions that became skills in 3e onward, in much the same way that the thief abilities became skills. Maybe this direction is an option. An issue with 3e for instance, is that there are a few skills that are of far more importance than all the rest most of the time. Craft usually does not equal spot. Should they both be skills? Maybe the balance isn't in the mechanics themselves, but simply in the organization of what belongs in skills and what belongs as its own separate rules. If bend bars, lifting, etc, belong under strength, then why not climb? I don't know. But for some reason, I really want to take ranks in the cooking skill and other mundane skills and not feel like I'm making a bad choice.</p><p></p><p>This doesn't handle the issue of high level play, but I haven't given up hope that there's a way.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6096470, member: 27570"] There isn't any reason, unless you think combat and spells, etc, should be scaled back, which many people do. It's all about finding a balance at this point. If the core of 5e (or for some reason basic as people are calling it) has a very simple combat, spell, and skill mechanic that balances the three, but then allows for a blossoming of options to take it from 1e to 4e, I'm fine with that. I think though, that the only way to do that is to either make skills more robust or ton down the other parts. [MENTION=85555]Bedrockgames[/MENTION] got me thinking about NWP and how they're in many ways separate from the other types of actions that became skills in 3e onward, in much the same way that the thief abilities became skills. Maybe this direction is an option. An issue with 3e for instance, is that there are a few skills that are of far more importance than all the rest most of the time. Craft usually does not equal spot. Should they both be skills? Maybe the balance isn't in the mechanics themselves, but simply in the organization of what belongs in skills and what belongs as its own separate rules. If bend bars, lifting, etc, belong under strength, then why not climb? I don't know. But for some reason, I really want to take ranks in the cooking skill and other mundane skills and not feel like I'm making a bad choice. This doesn't handle the issue of high level play, but I haven't given up hope that there's a way. [/QUOTE]
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