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<blockquote data-quote="AbdulAlhazred" data-source="post: 6096783" data-attributes="member: 82106"><p>Right, you could look at combat as one extreme where PCs mostly use powers, with some ad-hoc checks (page 42 stunting attacks, etc) and non-combat is mostly ad-hoc skill checks with now and then a utility/skill/theme power thrown in. Point 2 definitely. It ALMOST worked in 4e. It COULD have if they'd have paid more attention to who got what bonuses and how. </p><p></p><p></p><p></p><p>Its not the damage, it is the 15x more hit points that he has, and high THAC0, and possibly saves. Said wizard can quite handily dispatch 5 commoners coming at him at once with clubs and swords, long before they would be even faintly likely to do for him. He could also easily leap off a 40' drop onto concrete and then just walk away, take 10 arrows in the chest, etc. These are of course at some level corner cases, but the point is if the wizard advances so much in ways that don't reflect an area of expertise from his class it is just damned odd that only THAT ONE THING gets better. Not that I think it is all that big a deal, just that its no less of a big deal than 20th level wizards being fairly adept at opening level 10 locks (around 50/50 probably, its a DC26 and they'll likely have a +12).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6096783, member: 82106"] Right, you could look at combat as one extreme where PCs mostly use powers, with some ad-hoc checks (page 42 stunting attacks, etc) and non-combat is mostly ad-hoc skill checks with now and then a utility/skill/theme power thrown in. Point 2 definitely. It ALMOST worked in 4e. It COULD have if they'd have paid more attention to who got what bonuses and how. Its not the damage, it is the 15x more hit points that he has, and high THAC0, and possibly saves. Said wizard can quite handily dispatch 5 commoners coming at him at once with clubs and swords, long before they would be even faintly likely to do for him. He could also easily leap off a 40' drop onto concrete and then just walk away, take 10 arrows in the chest, etc. These are of course at some level corner cases, but the point is if the wizard advances so much in ways that don't reflect an area of expertise from his class it is just damned odd that only THAT ONE THING gets better. Not that I think it is all that big a deal, just that its no less of a big deal than 20th level wizards being fairly adept at opening level 10 locks (around 50/50 probably, its a DC26 and they'll likely have a +12). [/QUOTE]
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