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<blockquote data-quote="pemerton" data-source="post: 6096852" data-attributes="member: 42582"><p>[MENTION=6688937]Ratskinner[/MENTION], interesting post. I know FATE only by reputation and description, and Capes only by your posts about it, but have a reasonable knowledge of MHRP.</p><p></p><p>I <em>think</em> that 4e is trying to be a version of the unified free-form method of handling gonzocity. The relevant tags are skill names (working as pretty broad descriptors), certain keywords (damage types, effect types, at least in some contexts power sources, but not purely mechanical keywords like "full discipline" or "augmentable"), monster types and subtypes, and - more contentiously - paragon path and epic destiny titles (interpreted in light of the flavour text for the path/destiny).</p><p></p><p>Now if you read what I've just written and start crying, or think I've gone mad, fair enough! It's obviously not the most natural way to go about building a free-form tag gonzo system! But it is the approach you might take if you <em>also</em> want to have long lists of powers, feats, paths and destinies in part because of legacy expectations and in part so that you can sell more splat!</p><p></p><p>Anway, continuing the madness: the technique that 4e uses to turn all that stuff into some version of or approximation to freeform tags is it's strict scaling rules - attacks by level, damage by level, defences by level, DCs by level, etc. So a 20th level firebreathing dragon has +X to hit for pDr damage, with the fire descriptor, etc; and the targets that damage will be applied to all have their level-appropriate defences, hit points etc. What exactly that means in the fiction - how exactly the gonzocity is interpreted at the table - is left up for grabs, and in the hands of each particular group. But I think that guidance is meant to be taken from the fact that at 1st level you're just a paladin, whereas at 11th level you're a Knight Commander, and at 21st level you're a demigod.</p><p></p><p>LostSoul had an interesting post a while ago now which I think spoke to this issue:</p></blockquote><p></p>
[QUOTE="pemerton, post: 6096852, member: 42582"] [MENTION=6688937]Ratskinner[/MENTION], interesting post. I know FATE only by reputation and description, and Capes only by your posts about it, but have a reasonable knowledge of MHRP. I [I]think[/I] that 4e is trying to be a version of the unified free-form method of handling gonzocity. The relevant tags are skill names (working as pretty broad descriptors), certain keywords (damage types, effect types, at least in some contexts power sources, but not purely mechanical keywords like "full discipline" or "augmentable"), monster types and subtypes, and - more contentiously - paragon path and epic destiny titles (interpreted in light of the flavour text for the path/destiny). Now if you read what I've just written and start crying, or think I've gone mad, fair enough! It's obviously not the most natural way to go about building a free-form tag gonzo system! But it is the approach you might take if you [I]also[/I] want to have long lists of powers, feats, paths and destinies in part because of legacy expectations and in part so that you can sell more splat! Anway, continuing the madness: the technique that 4e uses to turn all that stuff into some version of or approximation to freeform tags is it's strict scaling rules - attacks by level, damage by level, defences by level, DCs by level, etc. So a 20th level firebreathing dragon has +X to hit for pDr damage, with the fire descriptor, etc; and the targets that damage will be applied to all have their level-appropriate defences, hit points etc. What exactly that means in the fiction - how exactly the gonzocity is interpreted at the table - is left up for grabs, and in the hands of each particular group. But I think that guidance is meant to be taken from the fact that at 1st level you're just a paladin, whereas at 11th level you're a Knight Commander, and at 21st level you're a demigod. LostSoul had an interesting post a while ago now which I think spoke to this issue: [/QUOTE]
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