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<blockquote data-quote="Sadrik" data-source="post: 6096959" data-attributes="member: 14506"><p>This is kind of illustrates my point... Why have a system where you just say what they have, regardless if it fits with the scaling level mechanic, when you can just give them the skills they have and not have to bend an character design rules to do it. In one case you bend the rules and are arbitrarily assigning a bonus and in another case you are not. Some players and DMs feel more safe in the realm of not using arbitrary designations. I mean is Norm +20? is he +25? or is he +30? So you write rules, to help DMs arbitrarily assign the numbers? Why not just say he has an 18 CHA, Skill Training in Diplomacy and has selected a skill focus diplomacy feat? If the DCs for using the skill at the highest levels for this character are now a snap, you essentially did the same thing that you are saying without the added arbitrary designations. </p><p></p><p></p><p></p><p>You know I was thinking about this, and why add just +1/2 level. Perhaps it is a sliding scale. +1/4 level for the lowest super-heroic mode +1/2 for average super-heroic, and +1 per level for the truly super-heroic mode. These bonuses to ability checks (skills, saves, and attack rolls and AC too) can literally be defined as narrative bonuses. Wizard hovers over the tight-rope. Fighter just jumps in the middle of the tight-rope and springs himself to the other side. Cleric of air forms little solid clouds to walk on. Whatever, it does not matter how it is described, they can just do it. I think this is what you are calling for. This would accomplish this. I do want to stress though this is not what everyone wants. So we do not want a system that only caters to this style of game.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6096959, member: 14506"] This is kind of illustrates my point... Why have a system where you just say what they have, regardless if it fits with the scaling level mechanic, when you can just give them the skills they have and not have to bend an character design rules to do it. In one case you bend the rules and are arbitrarily assigning a bonus and in another case you are not. Some players and DMs feel more safe in the realm of not using arbitrary designations. I mean is Norm +20? is he +25? or is he +30? So you write rules, to help DMs arbitrarily assign the numbers? Why not just say he has an 18 CHA, Skill Training in Diplomacy and has selected a skill focus diplomacy feat? If the DCs for using the skill at the highest levels for this character are now a snap, you essentially did the same thing that you are saying without the added arbitrary designations. You know I was thinking about this, and why add just +1/2 level. Perhaps it is a sliding scale. +1/4 level for the lowest super-heroic mode +1/2 for average super-heroic, and +1 per level for the truly super-heroic mode. These bonuses to ability checks (skills, saves, and attack rolls and AC too) can literally be defined as narrative bonuses. Wizard hovers over the tight-rope. Fighter just jumps in the middle of the tight-rope and springs himself to the other side. Cleric of air forms little solid clouds to walk on. Whatever, it does not matter how it is described, they can just do it. I think this is what you are calling for. This would accomplish this. I do want to stress though this is not what everyone wants. So we do not want a system that only caters to this style of game. [/QUOTE]
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