Tonguez
A suffusion of yellow
I wanted a system where PCs were leaders of a village and the village was essentially another character and stated up similar to a normal NPC
So I've got
Parameters (ie Ability Scores) determined by 3d6 (3-18)
Authority - the Political power of an organisation, its ability to gain compliance and support from its own members and others
Economics - The ability of an organisation to sustainably utilise its resources and to construct new objects
Culture - The capacity of an organisation to maintain integrity and loyalty of its membership, to learn and grow
Might - the ability of an organisation to enforce its position and protect its interest
Anyway I've gone through and adapted the Skill List and wanted feedback - is it good? what else needs to be added? Does anything need to be moved?
ORGANISATION SKILLS
A = Authority, C=Culture, E=Economics, M=Might, X=Any
All Organisations may take any skill
Administration.(A) – Governance and administration of an organisation is a complex activity, this skill allows a better use of a organisations resources to reduce cost and/or improve benefits from a particular action.
Negotiation (x)- An organisations success can often depend on its ability to get the best deal in a negotiation with others. (Bluff)
Concentration
Craft (E)= The crafting ability of the organisation, generally represents one of more NPCs specialising in this Craft (eg Craft:Bowyer would imply an NPC bow maker in the organisation
Diplomacy (A)– In dealing with other organisations the ability to gain Influence through diplomacy, negotiation or initimidation is always important (Diplomacy and Initmidate)
Arcane Engineering (C) – Organisations ability to adapt and use magic items for general pursposes eg Crystal Lights (Use Magic Device)
Engineering (E)– Organisations capability with technology, construction, devices and machines. Engineering assists with build actions (Disable Device, Open Lock Use Rope)
Explore (E)– Organisations capacity to seek out new things in the environment (Search)
Information (x)– Information about what is going on both internally and externally is key to an organisations success the ability to gather rumours and information about others and deduce trends is thus essential (Gather Information Sense Motive)
Husbandry (E)– Organisations capacity to raise, use, harvest and train animals (Handle Animal Ride)
Heal (C) – Organisations capacity to improve health and combat disease
Knowledge (x)– Any specialist knowledge generally known to members of the organisations
Literacy (C) – General Abilityof members of the organisation to read and write. At higher ranks includes forgery and deciphering unusual script
Persuasion (C) – An organisations capacity to effect the thoughts and feelings of others through rhetoric, propaganda and persuasion can invoke loyalty in its members or agitate rebellion in its opponents. Used in persuade/agitate actions (Perform)
Profession (E)-the Professional ability of the faction, generally represents one of more NPCs specialising in this Profession (eg Profession: Fishing would imply a NPC Fisherman in the organisation)
Security (M)– An organisations ability to notice, react and respond to unexpected activity an be the difference between longterm survival and disaster (Listen, Spot,)
Spellcraft (C) – magical aptitude of the Organisationused primarily for Organisationspells
Stealth (x)– The need for stealth in pursuit of an organisations goals is sometimes required be Military or Economic Espionage, or Political assassination (Disguise, HideMove Silently)
Survival (E)– Survival is used to harvest natural food resources when required
So I've got
Parameters (ie Ability Scores) determined by 3d6 (3-18)
Authority - the Political power of an organisation, its ability to gain compliance and support from its own members and others
Economics - The ability of an organisation to sustainably utilise its resources and to construct new objects
Culture - The capacity of an organisation to maintain integrity and loyalty of its membership, to learn and grow
Might - the ability of an organisation to enforce its position and protect its interest
Anyway I've gone through and adapted the Skill List and wanted feedback - is it good? what else needs to be added? Does anything need to be moved?
ORGANISATION SKILLS
A = Authority, C=Culture, E=Economics, M=Might, X=Any
All Organisations may take any skill
Administration.(A) – Governance and administration of an organisation is a complex activity, this skill allows a better use of a organisations resources to reduce cost and/or improve benefits from a particular action.
Negotiation (x)- An organisations success can often depend on its ability to get the best deal in a negotiation with others. (Bluff)
Concentration
Craft (E)= The crafting ability of the organisation, generally represents one of more NPCs specialising in this Craft (eg Craft:Bowyer would imply an NPC bow maker in the organisation
Diplomacy (A)– In dealing with other organisations the ability to gain Influence through diplomacy, negotiation or initimidation is always important (Diplomacy and Initmidate)
Arcane Engineering (C) – Organisations ability to adapt and use magic items for general pursposes eg Crystal Lights (Use Magic Device)
Engineering (E)– Organisations capability with technology, construction, devices and machines. Engineering assists with build actions (Disable Device, Open Lock Use Rope)
Explore (E)– Organisations capacity to seek out new things in the environment (Search)
Information (x)– Information about what is going on both internally and externally is key to an organisations success the ability to gather rumours and information about others and deduce trends is thus essential (Gather Information Sense Motive)
Husbandry (E)– Organisations capacity to raise, use, harvest and train animals (Handle Animal Ride)
Heal (C) – Organisations capacity to improve health and combat disease
Knowledge (x)– Any specialist knowledge generally known to members of the organisations
Literacy (C) – General Abilityof members of the organisation to read and write. At higher ranks includes forgery and deciphering unusual script
Persuasion (C) – An organisations capacity to effect the thoughts and feelings of others through rhetoric, propaganda and persuasion can invoke loyalty in its members or agitate rebellion in its opponents. Used in persuade/agitate actions (Perform)
Profession (E)-the Professional ability of the faction, generally represents one of more NPCs specialising in this Profession (eg Profession: Fishing would imply a NPC Fisherman in the organisation)
Security (M)– An organisations ability to notice, react and respond to unexpected activity an be the difference between longterm survival and disaster (Listen, Spot,)
Spellcraft (C) – magical aptitude of the Organisationused primarily for Organisationspells
Stealth (x)– The need for stealth in pursuit of an organisations goals is sometimes required be Military or Economic Espionage, or Political assassination (Disguise, HideMove Silently)
Survival (E)– Survival is used to harvest natural food resources when required
Last edited: