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<blockquote data-quote="Tzarevitch" data-source="post: 176714" data-attributes="member: 1792"><p>I don't have a problem with that particular example because it is rather rare. My problem comes with the fact that you can cheaply and easily make a magic item that grants a +10 bonus to a skill for ANYONE and THEN regularly blow the DC out of the water. </p><p></p><p>I do think that a lot of the DCs are too low and I also believe that there are too many static DCs that are too easy to exceed regularly. I have seen any number of players in various games who have made items to boost vital skills such as Concentration, Use Magic Device and Desable Device to the point where they will never (or rarely ever) fail to make the roll. Since all of these skills have fixed (and fairly low) DCs you can hit a point where success is automatic and the player knows it. </p><p></p><p>By high level, any PC who can make magic items can nearly automatically succeed at whatever skill he chooses to. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 176714, member: 1792"] I don't have a problem with that particular example because it is rather rare. My problem comes with the fact that you can cheaply and easily make a magic item that grants a +10 bonus to a skill for ANYONE and THEN regularly blow the DC out of the water. I do think that a lot of the DCs are too low and I also believe that there are too many static DCs that are too easy to exceed regularly. I have seen any number of players in various games who have made items to boost vital skills such as Concentration, Use Magic Device and Desable Device to the point where they will never (or rarely ever) fail to make the roll. Since all of these skills have fixed (and fairly low) DCs you can hit a point where success is automatic and the player knows it. By high level, any PC who can make magic items can nearly automatically succeed at whatever skill he chooses to. Tzarevitch [/QUOTE]
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