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<blockquote data-quote="Furn_Darkside" data-source="post: 178468" data-attributes="member: 210"><p>In the middle of the game, if I don't have the DC noted, then I will make up a DC instead of stopping to look up the official one. It saves game flow.</p><p></p><p> </p><p></p><p>Well, what is your motivation here?</p><p></p><p>1) Your players specialized and can perform a couple skills too well and are ruining your adventures.</p><p></p><p>or</p><p></p><p>2) The DC's are so low for the players that they are bored because they always succede.</p><p></p><p>If it is #1, then you need to make your npc's more intelligently.</p><p></p><p>If a thieves in a world are easily robbing places blind, then secure places will begin to hire ex-thieves to protect them. (Similar to hackers in the real world.)</p><p></p><p>I have a lot of trouble believing it is #2- players have their characters specialize so they have a better then 30% success rate.</p><p></p><p> </p><p></p><p>I still don't see the problem.</p><p></p><p>The only skill that was a possible game buster would be tumble, but with the "tumble vs. reflex save" check- it is fixed.</p><p></p><p>Why is being good at a skill such a problem?</p><p></p><p>Hide/Move Silently- is the whole party halfling rogues? One rogue going off on their own a lot is going to lead to their own death. BTW- you do realize neither of these has base DC's?</p><p></p><p>Perform- The bardic abilities based around perform are not powerful enough to care. I have trouble imagining the bard's perform check saving the day.</p><p></p><p>Search/Spot- These skills can never be high enough. Why put a secret door in the adventure if you don't want it found?</p><p></p><p>Good luck to you.</p><p></p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 178468, member: 210"] In the middle of the game, if I don't have the DC noted, then I will make up a DC instead of stopping to look up the official one. It saves game flow. Well, what is your motivation here? 1) Your players specialized and can perform a couple skills too well and are ruining your adventures. or 2) The DC's are so low for the players that they are bored because they always succede. If it is #1, then you need to make your npc's more intelligently. If a thieves in a world are easily robbing places blind, then secure places will begin to hire ex-thieves to protect them. (Similar to hackers in the real world.) I have a lot of trouble believing it is #2- players have their characters specialize so they have a better then 30% success rate. I still don't see the problem. The only skill that was a possible game buster would be tumble, but with the "tumble vs. reflex save" check- it is fixed. Why is being good at a skill such a problem? Hide/Move Silently- is the whole party halfling rogues? One rogue going off on their own a lot is going to lead to their own death. BTW- you do realize neither of these has base DC's? Perform- The bardic abilities based around perform are not powerful enough to care. I have trouble imagining the bard's perform check saving the day. Search/Spot- These skills can never be high enough. Why put a secret door in the adventure if you don't want it found? Good luck to you. FD [/QUOTE]
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