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<blockquote data-quote="kamosa" data-source="post: 178976" data-attributes="member: 1037"><p>I think the problem arises from the fact that most encounters are set up for the fighter to solve them with a strong swing of the sword. Most of the GM whining I hear on these boards arises from situations where characters try something other the swordplay to solve a situation. Many don't consider tumbling past the flunky orcs to kill the leader, and perhaps cause the flunkies to surrender or fail moral as a valid tactic for solving a situation. They see combat as character X killed Y creatures and took Z damage. Many GM's feel that using your skills to make a seemingly hard combat easy is showing up the GM and her plans, not a clever way to solve a situation. </p><p></p><p>They don't set up encounters where the thief MUST tumble past the flunkies or the party is going to get whacked. Or a situation where the priest must make a concentration check to get off a key spell or the party is screwed. No, most encounters don't get past the "Monster has X hitpoints and does Y damage" phase of creativity.</p><p></p><p>But I guess it is the players or the systems fault.</p></blockquote><p></p>
[QUOTE="kamosa, post: 178976, member: 1037"] I think the problem arises from the fact that most encounters are set up for the fighter to solve them with a strong swing of the sword. Most of the GM whining I hear on these boards arises from situations where characters try something other the swordplay to solve a situation. Many don't consider tumbling past the flunky orcs to kill the leader, and perhaps cause the flunkies to surrender or fail moral as a valid tactic for solving a situation. They see combat as character X killed Y creatures and took Z damage. Many GM's feel that using your skills to make a seemingly hard combat easy is showing up the GM and her plans, not a clever way to solve a situation. They don't set up encounters where the thief MUST tumble past the flunkies or the party is going to get whacked. Or a situation where the priest must make a concentration check to get off a key spell or the party is screwed. No, most encounters don't get past the "Monster has X hitpoints and does Y damage" phase of creativity. But I guess it is the players or the systems fault. [/QUOTE]
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