Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills & Proficiencies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6062683" data-attributes="member: 882"><p>Hijacking your simple question to gripe!</p><p></p><p>Skill dice are awful. Just awful. All that added complexity (they show some use in skill tricks but they turn up in parry and other maneuvers for no good reason) for nothing. All characters advance at the same rate in their skills, why? Further, as you become 'more skilled' as you gain level, you become *less* reliable rather than *more* reliable in your ability to overcome tasks. You're a mighty 20th level Fighter, you ought to be leaping wide chasms, intimidating villagers who look at you funny and have senses able to spot hiding smugglers. But no, you roll badly and you're as crap as you were at 1st level. I cannot believe that anybody thought increasing dice were a reasonable way to approach skills. This game is rapidly becoming an amusing little one-shot indie game, not the world's greatest RPG.</p><p></p><p>I reiterate my long-standing skill suggestion. Different levels of expertise, each giving you a small bonus and a minimum dice roll so you get better and more reliable as you invest in a given skill. Rogue's just get more of them, and improve faster, just as the Fighter improves his attack bonus faster than a Cleric.</p><p></p><p>Untrained +0, dice minimum 1</p><p>Apprentice +1, dice minimum 2</p><p>Adept +2, dice minimum 4</p><p>Expert +3, dice minimum 6</p><p>Master +4, dice minimum 8</p><p>Grand Master +5, dice minimum 10</p><p></p><p>Or thereabouts.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6062683, member: 882"] Hijacking your simple question to gripe! Skill dice are awful. Just awful. All that added complexity (they show some use in skill tricks but they turn up in parry and other maneuvers for no good reason) for nothing. All characters advance at the same rate in their skills, why? Further, as you become 'more skilled' as you gain level, you become *less* reliable rather than *more* reliable in your ability to overcome tasks. You're a mighty 20th level Fighter, you ought to be leaping wide chasms, intimidating villagers who look at you funny and have senses able to spot hiding smugglers. But no, you roll badly and you're as crap as you were at 1st level. I cannot believe that anybody thought increasing dice were a reasonable way to approach skills. This game is rapidly becoming an amusing little one-shot indie game, not the world's greatest RPG. I reiterate my long-standing skill suggestion. Different levels of expertise, each giving you a small bonus and a minimum dice roll so you get better and more reliable as you invest in a given skill. Rogue's just get more of them, and improve faster, just as the Fighter improves his attack bonus faster than a Cleric. Untrained +0, dice minimum 1 Apprentice +1, dice minimum 2 Adept +2, dice minimum 4 Expert +3, dice minimum 6 Master +4, dice minimum 8 Grand Master +5, dice minimum 10 Or thereabouts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills & Proficiencies
Top