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Skills Redux
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<blockquote data-quote="CapnZapp" data-source="post: 7106934" data-attributes="member: 12731"><p>Let me add for clarity that </p><p></p><p>...backgrounds are still in the game. You can still gain "thieving" skills by choosing Criminal for your Fighter. </p><p></p><p><em>What my rule removes is the minmaxing possibility to pick a background that gives you the <u>same skills</u> you already picked for your class in order to gain "two free skills". Ugh.</em></p><p><em></em></p><p><em>So lossening up the previous super-rigid class-skill limitations is a good thing. 5E just went too far, ignoring how minmaxing players will pick a background for <u>precisely the wrong reasons</u>!</em> </p><p></p><p>...tool proficiencies are removed. </p><p></p><p>You still need tools to avoid disadvantage but tools have been relegated to things you merely need, that doesn't provide special advantages. And in particular - you can't be just proficient in a tool and avoid having to take the skill. This way, skills aren't made redundant by tools.</p><p></p><p>...I won't be using passive skills nearly as much. </p><p></p><p>I am sick and tired of players pointing to their 20 score in Passive Perception (or Insight, or whatever) and asking that all the game secrets are just rolled out for them automatically.</p><p></p><p>I know you can play the game differently, but I would much rather not first have the PHB hand out something and then have to take it away as the DM. I would much rather see the reverse, where the PHB makes no promises, and then I as DM can then freely choose when and where a high passive score is enough to automatically grant stuff.</p><p></p><p>It's a matter of how you look at the rules. The stuff about passive perception should have been relegated to the DMG as explicitly DM-optional rules. That is why I'm removing blanket passive scores from my Redux.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7106934, member: 12731"] Let me add for clarity that ...backgrounds are still in the game. You can still gain "thieving" skills by choosing Criminal for your Fighter. [I]What my rule removes is the minmaxing possibility to pick a background that gives you the [U]same skills[/U] you already picked for your class in order to gain "two free skills". Ugh. So lossening up the previous super-rigid class-skill limitations is a good thing. 5E just went too far, ignoring how minmaxing players will pick a background for [U]precisely the wrong reasons[/U]![/I] ...tool proficiencies are removed. You still need tools to avoid disadvantage but tools have been relegated to things you merely need, that doesn't provide special advantages. And in particular - you can't be just proficient in a tool and avoid having to take the skill. This way, skills aren't made redundant by tools. ...I won't be using passive skills nearly as much. I am sick and tired of players pointing to their 20 score in Passive Perception (or Insight, or whatever) and asking that all the game secrets are just rolled out for them automatically. I know you can play the game differently, but I would much rather not first have the PHB hand out something and then have to take it away as the DM. I would much rather see the reverse, where the PHB makes no promises, and then I as DM can then freely choose when and where a high passive score is enough to automatically grant stuff. It's a matter of how you look at the rules. The stuff about passive perception should have been relegated to the DMG as explicitly DM-optional rules. That is why I'm removing blanket passive scores from my Redux. [/QUOTE]
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