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<blockquote data-quote="CapnZapp" data-source="post: 7107006" data-attributes="member: 12731"><p>Yeah, I've read all the threads and I simply can't make it work. </p><p></p><p>In the end, the simplest solution for me is to remove Investigation from the game. That way, there are no more questions and no more corner cases. </p><p></p><p>After all, I've run D&D for decades just fine without this idea. I don't want to have to think about "macro" and "micro", I just want to keep using what I know works well. </p><p></p><p>Is it a <strong>monster</strong>? Use <strong>Perception</strong>.</p><p></p><p>Is it a <strong>trap</strong>? Use <strong>Dungeoneering</strong>. </p><p></p><p>Already here, 90% of cases are covered.</p><p></p><p>Is it <strong>something else</strong>? Use <strong>something else</strong> (doh!) - perhaps <strong>Insight</strong> (if you want to detect a slight hesitation in a NPC) or <strong>Thievery</strong> (if you want to see minute differences in some exotic and intricate pattern) or perhaps even <strong>Gather Information</strong> (if you want to detect how completely separate people use the same speech patterns, as if they've been primed on what to say) or <strong>History</strong> (if it's about reseach and mapping various legends) or <strong>Arcana</strong> (if technobabble technobabble strands of energy in the plane-shifting portal or ritual you just found technobabble)...</p><p></p><p>In none of these cases, using "Investigation" feels natural to me. On one hand, it's too all-encompassing. On the other, it's too abstract, not direcly mapping to the practical use cases you see in the fantasy game. In the end, <em>there is no need for it</em>.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7107006, member: 12731"] Yeah, I've read all the threads and I simply can't make it work. In the end, the simplest solution for me is to remove Investigation from the game. That way, there are no more questions and no more corner cases. After all, I've run D&D for decades just fine without this idea. I don't want to have to think about "macro" and "micro", I just want to keep using what I know works well. Is it a [B]monster[/B]? Use [B]Perception[/B]. Is it a [B]trap[/B]? Use [B]Dungeoneering[/B]. Already here, 90% of cases are covered. Is it [B]something else[/B]? Use [B]something else[/B] (doh!) - perhaps [B]Insight[/B] (if you want to detect a slight hesitation in a NPC) or [B]Thievery[/B] (if you want to see minute differences in some exotic and intricate pattern) or perhaps even [B]Gather Information[/B] (if you want to detect how completely separate people use the same speech patterns, as if they've been primed on what to say) or [B]History[/B] (if it's about reseach and mapping various legends) or [B]Arcana[/B] (if technobabble technobabble strands of energy in the plane-shifting portal or ritual you just found technobabble)... In none of these cases, using "Investigation" feels natural to me. On one hand, it's too all-encompassing. On the other, it's too abstract, not direcly mapping to the practical use cases you see in the fantasy game. In the end, [I]there is no need for it[/I]. [/QUOTE]
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