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<blockquote data-quote="CapnZapp" data-source="post: 7107166" data-attributes="member: 12731"><p>As for Perception, almost every interesting, vital and/or dangerous check that is spelled out call for Perception. That doesn't mean the text is full of them. For the most part it is up to the DM. But check the sections on Tower of Araj and Gromph's Sanctum - even magic traps only require a Percept DC 17 check to detect. And that is trivial: most parties will have at least one party member with high Wisdom and Perception proficiency = passive perception 17 easy. </p><p></p><p>Whether this is "improper" or should have been Investigation, I don't know. As I am saying, I can't grok Investigation. It's asking the "wrong" questions. </p><p></p><p>Take Warmaster for instance. He's talking (all in good faith) about micro and macro. But that means nothing to me. I want my skills to divide on what it is that the characters are trying to sense. </p><p></p><p>Monster ambush? <u>Perception</u>. Traps? <u>Find Traps</u> (which I bundle into "Dungeoneering"). Social encounter? <u>Insight</u>. </p><p></p><p>This way it comes easy and natural to me. Micro macro? Doesn't say me a thing.</p><p></p><p>I never understood what "game thing" Investigation covers in the game. Reading modules does not help - I can't find it being consistently used, even by official authors. So in the bin it goes.</p><p></p><p>Hope that helps you understand why I'm removing it. I understand you find it workable, and so you don't need to remove it. And that's fine.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7107166, member: 12731"] As for Perception, almost every interesting, vital and/or dangerous check that is spelled out call for Perception. That doesn't mean the text is full of them. For the most part it is up to the DM. But check the sections on Tower of Araj and Gromph's Sanctum - even magic traps only require a Percept DC 17 check to detect. And that is trivial: most parties will have at least one party member with high Wisdom and Perception proficiency = passive perception 17 easy. Whether this is "improper" or should have been Investigation, I don't know. As I am saying, I can't grok Investigation. It's asking the "wrong" questions. Take Warmaster for instance. He's talking (all in good faith) about micro and macro. But that means nothing to me. I want my skills to divide on what it is that the characters are trying to sense. Monster ambush? [U]Perception[/U]. Traps? [U]Find Traps[/U] (which I bundle into "Dungeoneering"). Social encounter? [U]Insight[/U]. This way it comes easy and natural to me. Micro macro? Doesn't say me a thing. I never understood what "game thing" Investigation covers in the game. Reading modules does not help - I can't find it being consistently used, even by official authors. So in the bin it goes. Hope that helps you understand why I'm removing it. I understand you find it workable, and so you don't need to remove it. And that's fine. [/QUOTE]
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