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<blockquote data-quote="CapnZapp" data-source="post: 7107215" data-attributes="member: 12731"><p>I mean that Criminal provides Deception and Stealth, two very "criminal-y" skills.</p><p></p><p>I don't want characters to pick Criminal in order to acquire decidely un-criminal skills; but by the rules as written that is exactly what happens / can happen when the character is a Rogue. </p><p></p><p>This is not merely theorycrafting by the way. My players generally made sure their background overlapped with their class, so they could get one or two free skills, essentially rending the restriction that is the class list moot.</p><p></p><p>This is what my change will put an end to. </p><p></p><p>Any character picking Criminal will get criminal-y skills. Either because they gain Deception and Stealth, or because their class list is already sufficiently criminal-y. </p><p></p><p>A Rogue could have Depection and Stealth already, and could then pick, for example, Thievery and Dungeoneering instead. But she could not pick Criminal to get Feylore or History, for example.</p><p></p><p>(Of course, IRL examples doesn't involve History - IRL examples almost always involve characters without Perception on their class list getting Perception. What's the point then about restricting Perception to only some classes...?)</p><p></p><p>Hope that sorts it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7107215, member: 12731"] I mean that Criminal provides Deception and Stealth, two very "criminal-y" skills. I don't want characters to pick Criminal in order to acquire decidely un-criminal skills; but by the rules as written that is exactly what happens / can happen when the character is a Rogue. This is not merely theorycrafting by the way. My players generally made sure their background overlapped with their class, so they could get one or two free skills, essentially rending the restriction that is the class list moot. This is what my change will put an end to. Any character picking Criminal will get criminal-y skills. Either because they gain Deception and Stealth, or because their class list is already sufficiently criminal-y. A Rogue could have Depection and Stealth already, and could then pick, for example, Thievery and Dungeoneering instead. But she could not pick Criminal to get Feylore or History, for example. (Of course, IRL examples doesn't involve History - IRL examples almost always involve characters without Perception on their class list getting Perception. What's the point then about restricting Perception to only some classes...?) Hope that sorts it out. :) [/QUOTE]
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