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Skills Redux
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<blockquote data-quote="Saeviomagy" data-source="post: 7107789" data-attributes="member: 5890"><p>I much prefer just a (cha) roll, and then the player can suggest what proficiency they'd like to apply and how. Hang out in the temple district? (cha) religion might work. Or (cha) persuasion. Or (cha) intimidate.</p><p></p><p>My takeaways from this thread?</p><p>I like might. It's a definite gap in the current skill lists.</p><p></p><p>I want to roll acrobatics and athletics into each other. They seem redundant when I can choose the stat the roll uses anyway. Also see the next point about their declining value.</p><p></p><p>I want to remove skill checks from the combat system to fix 'monsters don't grapple well' and related issues. So grapple and the like will henceforth be an appropriate attack roll vs a saving throw.</p><p></p><p>My personal flavour of investigate vs perception is one of active vs passive: ie - investigate applies if you have to <em>do</em> something, perception applies if you just stand back and observe. Investigation checks tend to have lower DCs, or make more things possible. Perception is able to be used quickly and usually more safely. Passive checks are reserved for one half of opposed checks or so I can eyeball things I can't be bothered with a roll for.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7107789, member: 5890"] I much prefer just a (cha) roll, and then the player can suggest what proficiency they'd like to apply and how. Hang out in the temple district? (cha) religion might work. Or (cha) persuasion. Or (cha) intimidate. My takeaways from this thread? I like might. It's a definite gap in the current skill lists. I want to roll acrobatics and athletics into each other. They seem redundant when I can choose the stat the roll uses anyway. Also see the next point about their declining value. I want to remove skill checks from the combat system to fix 'monsters don't grapple well' and related issues. So grapple and the like will henceforth be an appropriate attack roll vs a saving throw. My personal flavour of investigate vs perception is one of active vs passive: ie - investigate applies if you have to [i]do[/i] something, perception applies if you just stand back and observe. Investigation checks tend to have lower DCs, or make more things possible. Perception is able to be used quickly and usually more safely. Passive checks are reserved for one half of opposed checks or so I can eyeball things I can't be bothered with a roll for. [/QUOTE]
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