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General Tabletop Discussion
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Skills Redux
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<blockquote data-quote="CapnZapp" data-source="post: 7108112" data-attributes="member: 12731"><p>De-emphazising in-combat healing and removing the need for a dedicated healer are two great things about 5E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Apparently you make Investigation work. I hate the skill and have removed it.</p><p></p><p></p><p>I prefer not having a bunch of otherwise unused theory skills (not Religion perhaps, but Nature for example). </p><p></p><p>I like the 4E idea of how "action heroes" also know their stuff. </p><p></p><p>After all, this is stuff the DM is generally itching to tell the players anyway!</p><p></p><p>Truly esoteric knowledge will still have to be covered by research or Wizard's Arcana check, so it's not like I'm signing away my perogative to withhold crucial info.</p><p></p><p></p><p>Don't know what that means, but I really don't care - I've left Investigation behind. </p><p></p><p></p><p>First off, this is an off-the-cuff idea that came to me when I wrote that reply, so nothing's "official" yet.</p><p></p><p>I would say Might can be used whenever you can replace Athletics with Acrobatics (common sense applied of course). I believe that means "yes" to your questions. </p><p></p><p></p><p>You're the second one to ask, so I guess I need to officially say "yes" to that.</p><p></p><p>Thank you for your interest in my Redux! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7108112, member: 12731"] De-emphazising in-combat healing and removing the need for a dedicated healer are two great things about 5E. :) Apparently you make Investigation work. I hate the skill and have removed it. I prefer not having a bunch of otherwise unused theory skills (not Religion perhaps, but Nature for example). I like the 4E idea of how "action heroes" also know their stuff. After all, this is stuff the DM is generally itching to tell the players anyway! Truly esoteric knowledge will still have to be covered by research or Wizard's Arcana check, so it's not like I'm signing away my perogative to withhold crucial info. Don't know what that means, but I really don't care - I've left Investigation behind. First off, this is an off-the-cuff idea that came to me when I wrote that reply, so nothing's "official" yet. I would say Might can be used whenever you can replace Athletics with Acrobatics (common sense applied of course). I believe that means "yes" to your questions. You're the second one to ask, so I guess I need to officially say "yes" to that. Thank you for your interest in my Redux! :) [/QUOTE]
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