Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills Redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 7108852" data-attributes="member: 5890"><p>Yep, fair enough. I just personally don't like the way the skill system and combat interact.</p><p></p><p>My plan would probably be to leave the lists as is, but add might to anyone appropriate. If a player chooses both athletics and acrobatics, I'll tell them that having both is unnecessary.</p><p></p><p>Also, my thought is that might is actually something you can train: weightlifting is not all about pure strength, after all. There's a fair bit of technique involved. Might is about applying strength effectively.</p><p></p><p></p><p>Perhaps I didn't explain well. 5e's passive rolls are not actually 'rolls that the player doesn't ask for'. They're actually 'rolls where the DM decides to set the result of the d20 to 10'. He can fairly arbitrarily say that any check is a passive check. He's encouraged to do so in certain situations, but the wording doesn't seem either exclusive or mandatory.</p><p></p><p>My method for handling passive checks basically takes the "arbitrarily" bit to heart. I will use a passive (ie "you rolled a 10") check any time I feel like I don't want to roll dice, either because the action is relatively unimportant or the dice rolling would make things unnecessarily random (ie - both sides of a conflict rolling d20s). I will use a real roll at all other times, regardless of the character's declared actions.</p><p></p><p>The second part is that perception is a skill which doesn't require that the character changes the environment - it's observation, not interaction.</p><p></p><p>This means that it's fine when a module hands out perception rolls against a static DC without needing the players to ask for them.</p><p></p><p>Further to that, if a character then chooses to investigate something which could have been detected with a perception check, I can lower the DC substantially and let them try.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7108852, member: 5890"] Yep, fair enough. I just personally don't like the way the skill system and combat interact. My plan would probably be to leave the lists as is, but add might to anyone appropriate. If a player chooses both athletics and acrobatics, I'll tell them that having both is unnecessary. Also, my thought is that might is actually something you can train: weightlifting is not all about pure strength, after all. There's a fair bit of technique involved. Might is about applying strength effectively. Perhaps I didn't explain well. 5e's passive rolls are not actually 'rolls that the player doesn't ask for'. They're actually 'rolls where the DM decides to set the result of the d20 to 10'. He can fairly arbitrarily say that any check is a passive check. He's encouraged to do so in certain situations, but the wording doesn't seem either exclusive or mandatory. My method for handling passive checks basically takes the "arbitrarily" bit to heart. I will use a passive (ie "you rolled a 10") check any time I feel like I don't want to roll dice, either because the action is relatively unimportant or the dice rolling would make things unnecessarily random (ie - both sides of a conflict rolling d20s). I will use a real roll at all other times, regardless of the character's declared actions. The second part is that perception is a skill which doesn't require that the character changes the environment - it's observation, not interaction. This means that it's fine when a module hands out perception rolls against a static DC without needing the players to ask for them. Further to that, if a character then chooses to investigate something which could have been detected with a perception check, I can lower the DC substantially and let them try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills Redux
Top