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Skills redux
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<blockquote data-quote="GMMichael" data-source="post: 7860337" data-attributes="member: 6685730"><p>XP for making it your own. Sounds like a good system, too. I have questions though:</p><p></p><p>- THE BIG ONE: where is your armed combat skill? I notice grappling (unarmed combat) made it into the list. Armed Combat might help to fill out the list of strength skills.</p><p></p><p>- I see you're keeping tool proficiencies. Por que? It's a little odd for a skill (proficiency) to disappear as soon as the appropriate tool is missing. Under tool proficiencies, without a set of lockpicks, a thief suddenly has no ability to appraise a lock, or analyze alien stone masonry that works as a lock. (Behind the curtain: tool proficiencies are the likely compensation for a lack of Armed Combat skill. Because combat is effectively a Tool Proficiency, with the tools being class-appropriate weapons.)</p><p></p><p>- The elves were miffed when they lost their Spot skill, and the halflings were definitely not having it when Listen went away. How are they feeling about sharing their keen senses with all characters now, with the removal of Perception?</p><p></p><p>- Focus: good call. It seems like a no-brainer for abilities to have defenses (including Endurance). Were you thinking of adding defense skills to the other attributes? Or pulling Armor Class's dex bonus out and making Armor Class a dexterity skill?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7860337, member: 6685730"] XP for making it your own. Sounds like a good system, too. I have questions though: - THE BIG ONE: where is your armed combat skill? I notice grappling (unarmed combat) made it into the list. Armed Combat might help to fill out the list of strength skills. - I see you're keeping tool proficiencies. Por que? It's a little odd for a skill (proficiency) to disappear as soon as the appropriate tool is missing. Under tool proficiencies, without a set of lockpicks, a thief suddenly has no ability to appraise a lock, or analyze alien stone masonry that works as a lock. (Behind the curtain: tool proficiencies are the likely compensation for a lack of Armed Combat skill. Because combat is effectively a Tool Proficiency, with the tools being class-appropriate weapons.) - The elves were miffed when they lost their Spot skill, and the halflings were definitely not having it when Listen went away. How are they feeling about sharing their keen senses with all characters now, with the removal of Perception? - Focus: good call. It seems like a no-brainer for abilities to have defenses (including Endurance). Were you thinking of adding defense skills to the other attributes? Or pulling Armor Class's dex bonus out and making Armor Class a dexterity skill? [/QUOTE]
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