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*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Paraxis" data-source="post: 6148287" data-attributes="member: 13009"><p>I would love to see a something like "backgrounds" from 13th Age. In 13th Age you get 8 background points to put into things like; warden of the watch, back alley fence, smith at the great forge, king's guard, ect...you can put up to 5 background points into any one thing. These replace skills if you can justify how a background can apply to the ability score check in question you get to add the points you have in the background to your roll. </p><p></p><p>Example a member of the king's guard could add that bonus to his wisdom check to spot a hidden sniper or sense motive on someone trying to lie to him.</p><p></p><p>But I must admit I like the dice part of the skills with NEXT, so maybe since the cap on backgrounds is 5 anyway, let the number of points in the background determine the size of die added. 1=d4, 2=d6, 3=d8, 4=d10, and 5=d12.</p><p></p><p>But to answer the original question, yes some sort of skill system should be core to the game. I honestly think it is just expected, I recently went through character creation for a 4e game with someone who only ever played AD&D, they were making a rogue and before skills were mentioned at all they started asking about how they were going to find traps and climb walls.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6148287, member: 13009"] I would love to see a something like "backgrounds" from 13th Age. In 13th Age you get 8 background points to put into things like; warden of the watch, back alley fence, smith at the great forge, king's guard, ect...you can put up to 5 background points into any one thing. These replace skills if you can justify how a background can apply to the ability score check in question you get to add the points you have in the background to your roll. Example a member of the king's guard could add that bonus to his wisdom check to spot a hidden sniper or sense motive on someone trying to lie to him. But I must admit I like the dice part of the skills with NEXT, so maybe since the cap on backgrounds is 5 anyway, let the number of points in the background determine the size of die added. 1=d4, 2=d6, 3=d8, 4=d10, and 5=d12. But to answer the original question, yes some sort of skill system should be core to the game. I honestly think it is just expected, I recently went through character creation for a 4e game with someone who only ever played AD&D, they were making a rogue and before skills were mentioned at all they started asking about how they were going to find traps and climb walls. [/QUOTE]
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