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General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Falling Icicle" data-source="post: 6148632" data-attributes="member: 17077"><p>Yes. Adventure books say what kinds of checks players should make all the time. "This trap is DC X to find." "Gathering information in this town can provide the players with the following info." Etc. If those things are labeled everywhere as just a "Wisdom check" or "Charisma check", DMs may run into confusion about what skill(s) should apply. Some are pretty easy to figure out, like disable device for traps. Other things aren't quite so clear. More importantly, though, I think it's of paramount importance that the system math be built to accommodate skills, so that it doesn't change from one table to another. The suggestion of adding +5 to all the DCs if you use skills is an example of exactly what I <strong>don't</strong> want to see.</p><p></p><p></p><p></p><p>NWP were optional, but they were still in the PHB. That's why you saw things like that reference them. Had they been in some other supplement, I doubt they would have been referenced much, if at all, in other books.</p><p></p><p></p><p></p><p>I guess that makes sense, though, doesn't that mean that an average person, taking 10, is only <em>barely</em> succeeding at the "easy" task? If you have an 8 ability score, or lower, you can't succeed without rolling. Is an "easy" task something a slightly below average person should really fail at when they "take 10?"</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6148632, member: 17077"] Yes. Adventure books say what kinds of checks players should make all the time. "This trap is DC X to find." "Gathering information in this town can provide the players with the following info." Etc. If those things are labeled everywhere as just a "Wisdom check" or "Charisma check", DMs may run into confusion about what skill(s) should apply. Some are pretty easy to figure out, like disable device for traps. Other things aren't quite so clear. More importantly, though, I think it's of paramount importance that the system math be built to accommodate skills, so that it doesn't change from one table to another. The suggestion of adding +5 to all the DCs if you use skills is an example of exactly what I [B]don't[/B] want to see. NWP were optional, but they were still in the PHB. That's why you saw things like that reference them. Had they been in some other supplement, I doubt they would have been referenced much, if at all, in other books. I guess that makes sense, though, doesn't that mean that an average person, taking 10, is only [I]barely[/I] succeeding at the "easy" task? If you have an 8 ability score, or lower, you can't succeed without rolling. Is an "easy" task something a slightly below average person should really fail at when they "take 10?" [/QUOTE]
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