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General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Cyberen" data-source="post: 6148636" data-attributes="member: 69074"><p>I remember rolling under my ability score quite often in BECM(I) and ADD, so I would say they have a non combat resolution system. At least, it was straightforward !</p><p>d20 is the worst skill system ever designed : fiddly (so many numbers to track/choices to be made), clunky(math CAN'T be sound in such a system), not satisfactory unless system mastery is a goal in itself. I totally understand Next is going to keep on supporting it for legacy reasons, so it's npt going to die in a fire. 4e system is quite less fidly, but its math has been proven clunky in skill challenges and other areas...</p><p>I think D&D unfortunately painted itself in a corner, and the "back to basics" approach wotc is taking is the actually the only one possible.</p><p>A good implementation of it would enable the adventure design to reference checks by difficulty keywords (such as Easy, Moderate,...) and expecting the action resolution system to provide such a keyword. How it does it should be left to the chosen system.</p><p>(I really liked when the playtest defined skills as free descriptors not linked to any specific ability score, but ymmv)</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6148636, member: 69074"] I remember rolling under my ability score quite often in BECM(I) and ADD, so I would say they have a non combat resolution system. At least, it was straightforward ! d20 is the worst skill system ever designed : fiddly (so many numbers to track/choices to be made), clunky(math CAN'T be sound in such a system), not satisfactory unless system mastery is a goal in itself. I totally understand Next is going to keep on supporting it for legacy reasons, so it's npt going to die in a fire. 4e system is quite less fidly, but its math has been proven clunky in skill challenges and other areas... I think D&D unfortunately painted itself in a corner, and the "back to basics" approach wotc is taking is the actually the only one possible. A good implementation of it would enable the adventure design to reference checks by difficulty keywords (such as Easy, Moderate,...) and expecting the action resolution system to provide such a keyword. How it does it should be left to the chosen system. (I really liked when the playtest defined skills as free descriptors not linked to any specific ability score, but ymmv) [/QUOTE]
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Skills Should Be Core
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