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*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Derren" data-source="post: 6149656" data-attributes="member: 2518"><p>And you would still be able to do that, just use the optional combat module. What is the problem?</p><p>You can't tell me that all the new players have trouble understanding a skill system but grasp the combat system perfectly.</p><p></p><p>So if making skill system optional is there to keep it simple for new players then it only makes sense to make the most complex system of D&D, combat, optional too. You can always add it in, later. Sure, it requires a bit more work as every monster in every later publication will be statted for the simple basic combat rules and you of course can't use the optional combat in any form of living campaign, but as you have no problem to put the skill player into such a situation, that would hardly be an obstacle now, or?</p></blockquote><p></p>
[QUOTE="Derren, post: 6149656, member: 2518"] And you would still be able to do that, just use the optional combat module. What is the problem? You can't tell me that all the new players have trouble understanding a skill system but grasp the combat system perfectly. So if making skill system optional is there to keep it simple for new players then it only makes sense to make the most complex system of D&D, combat, optional too. You can always add it in, later. Sure, it requires a bit more work as every monster in every later publication will be statted for the simple basic combat rules and you of course can't use the optional combat in any form of living campaign, but as you have no problem to put the skill player into such a situation, that would hardly be an obstacle now, or? [/QUOTE]
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