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Skills Should Be Core
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<blockquote data-quote="JamesonCourage" data-source="post: 6149789" data-attributes="member: 6668292"><p>My experience has been literally the exact opposite. If I said that I was running any of those adventures, my group would cooperate because they trust me, but they'd be very skeptical about it (and this includes players who had only really played APs prior to playing under me). If I say "here's my homebrew setting for this campaign" then I get bombarded with questions via texts, my Facebook Game group, etc. My players (no matter the group makeup) have always preferred that to any sort of AP.</p><p></p><p>It's weird how these things vary. I completely believe what you said is true, but what I'm saying its true, too. APs and dungeons just put my players on edge (and me, too), and not in a good way.</p><p></p><p></p><p>Whereas my players love the 100 year background/history write-ups on the various nations and regions I provide, the developments that have happened over time, etc. And, even if this comes up pre-play (and not much in play, though that'd be rare), it'd inform them of what is typical in the world for personalities, what they're likely to find, etc. in the game. Thus, even if it never comes up as the "game/story is being told", it is so far from useless to my group that I can't say that I can relate to your point, here.</p><p></p><p>It's not about boosting my ego; I'm about as arrogant and confident a person as you'll meet anyways, and I wouldn't be offended if all of my players insulted me for my campaign stuff (or mechanics, even, as we're using my RPG). It's about creating a world that I like, that I can relate to, that I have complete interest in. It's a creative outlet, not a way for me to boost my ego.</p><p></p><p>Is there room for me to move around in Greyhawk and make it mine? Sure, I did when I was new to DMing, and it turned out really well. Do I like homebrew worlds a lot more, as I can pick and choose what players should expect a lot easier? Definitely. It's a creative outlet for me in a much more free-form sense, and that's just my personal preference. It's not wrong for you to use APs, but when you're claiming that someone else is being "disgustingly arrogant and condescending" by implying that your way is "wrong" (as if it could be), why take a shot at people like me by implying that I just do it to massage my ego, and that I'm not as adult as you are?</p><p></p><p>No real call for all the "badwrongfun" and "onetrueway" feel to these posts, so far as I'm concerned. Neither of you are wrong, and neither am I. It's just play style. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6149789, member: 6668292"] My experience has been literally the exact opposite. If I said that I was running any of those adventures, my group would cooperate because they trust me, but they'd be very skeptical about it (and this includes players who had only really played APs prior to playing under me). If I say "here's my homebrew setting for this campaign" then I get bombarded with questions via texts, my Facebook Game group, etc. My players (no matter the group makeup) have always preferred that to any sort of AP. It's weird how these things vary. I completely believe what you said is true, but what I'm saying its true, too. APs and dungeons just put my players on edge (and me, too), and not in a good way. Whereas my players love the 100 year background/history write-ups on the various nations and regions I provide, the developments that have happened over time, etc. And, even if this comes up pre-play (and not much in play, though that'd be rare), it'd inform them of what is typical in the world for personalities, what they're likely to find, etc. in the game. Thus, even if it never comes up as the "game/story is being told", it is so far from useless to my group that I can't say that I can relate to your point, here. It's not about boosting my ego; I'm about as arrogant and confident a person as you'll meet anyways, and I wouldn't be offended if all of my players insulted me for my campaign stuff (or mechanics, even, as we're using my RPG). It's about creating a world that I like, that I can relate to, that I have complete interest in. It's a creative outlet, not a way for me to boost my ego. Is there room for me to move around in Greyhawk and make it mine? Sure, I did when I was new to DMing, and it turned out really well. Do I like homebrew worlds a lot more, as I can pick and choose what players should expect a lot easier? Definitely. It's a creative outlet for me in a much more free-form sense, and that's just my personal preference. It's not wrong for you to use APs, but when you're claiming that someone else is being "disgustingly arrogant and condescending" by implying that your way is "wrong" (as if it could be), why take a shot at people like me by implying that I just do it to massage my ego, and that I'm not as adult as you are? No real call for all the "badwrongfun" and "onetrueway" feel to these posts, so far as I'm concerned. Neither of you are wrong, and neither am I. It's just play style. As always, play what you like :) [/QUOTE]
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