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General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Derren" data-source="post: 6149798" data-attributes="member: 2518"><p>You can handle dungeons and dragons just fine. Only in a very simple way. Want to have the gazillion of spells and powers and whatever? Just use the optional combat module. </p><p>See how silly this is? Yet this is the actual situation you would want to put skills into.</p><p>And no, I do not buy this "skills are too complex". Combat is much more complex but suddenly, that isn't an issue any more.</p><p></p><p>If you want combat to be much more important than everything else, fine. But that will hardly gain you more players and instead drive even more of them away.</p><p>And thats why skills should be core. What is core defines how the game is played. There will of course be house rules, some of them optional modules, but every publication, every adventure and the living campaign will reference the core only.</p><p>So why shut out all players who want something more than dungeon crawl? Keep skills core and have a optional module for no skills. Thats more easy to use and adjust on the fly and keeps the core game interesting for more people.</p></blockquote><p></p>
[QUOTE="Derren, post: 6149798, member: 2518"] You can handle dungeons and dragons just fine. Only in a very simple way. Want to have the gazillion of spells and powers and whatever? Just use the optional combat module. See how silly this is? Yet this is the actual situation you would want to put skills into. And no, I do not buy this "skills are too complex". Combat is much more complex but suddenly, that isn't an issue any more. If you want combat to be much more important than everything else, fine. But that will hardly gain you more players and instead drive even more of them away. And thats why skills should be core. What is core defines how the game is played. There will of course be house rules, some of them optional modules, but every publication, every adventure and the living campaign will reference the core only. So why shut out all players who want something more than dungeon crawl? Keep skills core and have a optional module for no skills. Thats more easy to use and adjust on the fly and keeps the core game interesting for more people. [/QUOTE]
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Skills Should Be Core
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