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General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Derren" data-source="post: 6150282" data-attributes="member: 2518"><p>The only reason for leaving out skills as optional is the complexity issue. If they fit into a level based system depends on their implementation.</p><p>D&D being mainly about dungeons and killing stuff in them? Yeah, "back to the dungeon" worked out really well for D&D didn't it? And unless D&D wants to lose even more players they should make the core rules so that many people can enjoy them by default instead of just a small subset. And that means including skills in the core rules.</p><p></p><p>A optional module which has to be added by the DM is in the end just a glorified houserule. It will be represented in one book and then it will be forgotten. Every further book will not reference it and adventures not use it which means more work for the DM. And if optional rules are included the core players will get angry to have to pay for optional stuff they don't use and complain about the wasted space. Not to mention that it becomes a real nightmare when you have to include multiple optional modules. In the end, the core rules without optional modules will be what is supported by WotC.</p><p></p><p></p><p>Optional modules should therefor be downgrades.</p><p>Downgrades are much faster to apply on the fly and do not need special attention when writing further products. And the players can choose what they want and still be core instead of having their favorite element of the game being dismissed as optional stuff that doesn't really belong to D&D like you are just currently doing it with skills resulting in more and happy customers.</p><p></p><p>Ask yourself. You are quite insistent that a complex combat system is part of core D&D. Now would you be more satisfied when the complex combat is core with an optional rule to make it simpler if you want or if only the simple combat version is core and the full combat system you know from the playtest is optional?</p></blockquote><p></p>
[QUOTE="Derren, post: 6150282, member: 2518"] The only reason for leaving out skills as optional is the complexity issue. If they fit into a level based system depends on their implementation. D&D being mainly about dungeons and killing stuff in them? Yeah, "back to the dungeon" worked out really well for D&D didn't it? And unless D&D wants to lose even more players they should make the core rules so that many people can enjoy them by default instead of just a small subset. And that means including skills in the core rules. A optional module which has to be added by the DM is in the end just a glorified houserule. It will be represented in one book and then it will be forgotten. Every further book will not reference it and adventures not use it which means more work for the DM. And if optional rules are included the core players will get angry to have to pay for optional stuff they don't use and complain about the wasted space. Not to mention that it becomes a real nightmare when you have to include multiple optional modules. In the end, the core rules without optional modules will be what is supported by WotC. Optional modules should therefor be downgrades. Downgrades are much faster to apply on the fly and do not need special attention when writing further products. And the players can choose what they want and still be core instead of having their favorite element of the game being dismissed as optional stuff that doesn't really belong to D&D like you are just currently doing it with skills resulting in more and happy customers. Ask yourself. You are quite insistent that a complex combat system is part of core D&D. Now would you be more satisfied when the complex combat is core with an optional rule to make it simpler if you want or if only the simple combat version is core and the full combat system you know from the playtest is optional? [/QUOTE]
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