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General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
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<blockquote data-quote="Obryn" data-source="post: 6150293" data-attributes="member: 11821"><p>No, I think it's incoherent. Not too hard.</p><p></p><p></p><p>...you do know "Back to the Dungeon!" was the <strong>3e</strong> tagline, don't you?</p><p></p><p></p><p>Again, you're in a world of your own here. Optional modules can easily be referenced down the road. Look at 2e; NWPs were optional. Then they were assumed for all the Complete X books - that is, most of the whole core game line - and every single released setting.</p><p></p><p></p><p>No, I'm not insistent on complexity. I think it should be easier to run than 3e or 4e, in the core. So again - who are you even responding to?</p><p></p><p>Otherwise, I'm pretty firm on my belief that combat and exploration are a lot more important to Dungeons and Dragons than non-combat, non-exploration (and thus non-dungeon and non-dragon) task resolution.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6150293, member: 11821"] No, I think it's incoherent. Not too hard. ...you do know "Back to the Dungeon!" was the [B]3e[/B] tagline, don't you? Again, you're in a world of your own here. Optional modules can easily be referenced down the road. Look at 2e; NWPs were optional. Then they were assumed for all the Complete X books - that is, most of the whole core game line - and every single released setting. No, I'm not insistent on complexity. I think it should be easier to run than 3e or 4e, in the core. So again - who are you even responding to? Otherwise, I'm pretty firm on my belief that combat and exploration are a lot more important to Dungeons and Dragons than non-combat, non-exploration (and thus non-dungeon and non-dragon) task resolution. -O [/QUOTE]
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