Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6152915" data-attributes="member: 1465"><p>(didn't have the time to read the whole thread, but still...)</p><p></p><p>My ultimate wish would be that only <strong>class</strong> is mandatory, and everything else is optional: skills, feats, backgrounds, equipment, races, alignment, subclasses... all of these could be "modular" and the game still function with them (at least on a group basis, not necessarily as an individual choice), if the designers wanted to make them so.</p><p></p><p><strong>Skills</strong> effectively expand the complexity of ability checks. I love skills and I hardly imagine playing without them, because I love to have different characters with their own narrow fields of expertise, but there is no reason a gaming group couldn't play a D&D adventure effectively without skills, in fact that's what happened for almost 20 years before non-weapon proficiencies!</p><p></p><p><strong>Feats</strong> have always been add-on abilities, thus they are modular by nature. I do not understand why Mearls have decided to make feats mandatory now, I think it's a mistake. A gaming group may not want to use feats in order to keep the number of character's feature low, thus making the game less complex.</p><p></p><p><strong>Backgrounds</strong> have been introduced to represent the concept of "what your PCs do when not adventuring" (or "what your PCs used to do before adventuring"). Clearly, if your gaming style is focused on adventures and ignores the time between, you may not want to use backgrounds.</p><p></p><p>When I say <strong>Equipment</strong> should be optional, I simply mean that there might be a gaming group which is uninterested in differentiating weapons. A default weapon damage (like in OD&D, IIRC) and perhaps a default armor or two would be enough for such group.</p><p></p><p><strong>Races</strong> can be optional too, in fact we didn't use them in our playtest! Not using races doesn't mean you can't play an elf, it just means you're not going to add racial benefits (not even human's) to your character sheet. Nobody ever mentions this because it feels weird to say your characters don't have a race, but those benefits are all perfectly additional and the game works totally fine without them, if you want to lower character complexity.</p><p></p><p><strong>Alignment</strong> is optional only as long as other stuff in the game (most notably spells) doesn't have mechanics directly referring to alignment, which hopefully is going to remain this way.</p><p></p><p><strong>Subclasses</strong> can also be optional if done properly (granting additions/variations that are not strictly required), but right now I think they aren't like that, for example because a Rogue without subclasses is just someone with sneak attack, which hardly makes it enough of a Rogue. Most notably, subclasses would be really be optional only if they were balanced across different classes: right now, taking away a Paladin's Oath or a Monk's Tradition doesn't hurt them much, but taking away a Cleric's Domain or a Rogue's Scheme is a bigger deal, so you can't easily play without subclasses with these characters at the same game table.</p><p></p><p>It may not be a big deal for me, since anyway I'm probably going to use all of these options anyway at <em>my</em> table, but the game would be better for other groups if these were optional, so I wish they would ALL be such.</p><p></p><p>OTOH, I definitely want ALL of these to be available in the first 3 core books!!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6152915, member: 1465"] (didn't have the time to read the whole thread, but still...) My ultimate wish would be that only [B]class[/B] is mandatory, and everything else is optional: skills, feats, backgrounds, equipment, races, alignment, subclasses... all of these could be "modular" and the game still function with them (at least on a group basis, not necessarily as an individual choice), if the designers wanted to make them so. [B]Skills[/B] effectively expand the complexity of ability checks. I love skills and I hardly imagine playing without them, because I love to have different characters with their own narrow fields of expertise, but there is no reason a gaming group couldn't play a D&D adventure effectively without skills, in fact that's what happened for almost 20 years before non-weapon proficiencies! [B]Feats[/B] have always been add-on abilities, thus they are modular by nature. I do not understand why Mearls have decided to make feats mandatory now, I think it's a mistake. A gaming group may not want to use feats in order to keep the number of character's feature low, thus making the game less complex. [B]Backgrounds[/B] have been introduced to represent the concept of "what your PCs do when not adventuring" (or "what your PCs used to do before adventuring"). Clearly, if your gaming style is focused on adventures and ignores the time between, you may not want to use backgrounds. When I say [B]Equipment[/B] should be optional, I simply mean that there might be a gaming group which is uninterested in differentiating weapons. A default weapon damage (like in OD&D, IIRC) and perhaps a default armor or two would be enough for such group. [B]Races[/B] can be optional too, in fact we didn't use them in our playtest! Not using races doesn't mean you can't play an elf, it just means you're not going to add racial benefits (not even human's) to your character sheet. Nobody ever mentions this because it feels weird to say your characters don't have a race, but those benefits are all perfectly additional and the game works totally fine without them, if you want to lower character complexity. [B]Alignment[/B] is optional only as long as other stuff in the game (most notably spells) doesn't have mechanics directly referring to alignment, which hopefully is going to remain this way. [B]Subclasses[/B] can also be optional if done properly (granting additions/variations that are not strictly required), but right now I think they aren't like that, for example because a Rogue without subclasses is just someone with sneak attack, which hardly makes it enough of a Rogue. Most notably, subclasses would be really be optional only if they were balanced across different classes: right now, taking away a Paladin's Oath or a Monk's Tradition doesn't hurt them much, but taking away a Cleric's Domain or a Rogue's Scheme is a bigger deal, so you can't easily play without subclasses with these characters at the same game table. It may not be a big deal for me, since anyway I'm probably going to use all of these options anyway at [I]my[/I] table, but the game would be better for other groups if these were optional, so I wish they would ALL be such. OTOH, I definitely want ALL of these to be available in the first 3 core books!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills Should Be Core
Top