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Skills should have been like /Combat/ should have been a skill.
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<blockquote data-quote="Arlough" data-source="post: 5872099" data-attributes="member: 79335"><p>I am talking about skills being more like combat or spellcasting rather than the reverse.</p><p></p><p> The combat system in 4e is very robust, where the skill system seems to be an afterthought.</p><p></p><p> Most skills system based games (systems that treat combat as a skill) do not have you rolling to attack a skill challenge, but rather have you do a skill check to see if you successfully navigated the complexities of the situation to overcome, with a combat maneuver. Most skills system based games do not have the skill attacking you in return. And as you pointed out, most skills based systems do not have combat as a focus.</p><p></p><p> D&D 4th edition, I think we can agree, is a combat system with a combat focus. So instead of dragging the majority of the system towards skills, let's drag the minority of the system towards combat.</p><p></p><p> The only way I suggest that combat is become more like a skill, is an alignment of defenses and DC tables.</p><p></p><p> I obviously was not clear, and I apologize for that. I will review my original post to see if I can make it more clear.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5872099, member: 79335"] I am talking about skills being more like combat or spellcasting rather than the reverse. The combat system in 4e is very robust, where the skill system seems to be an afterthought. Most skills system based games (systems that treat combat as a skill) do not have you rolling to attack a skill challenge, but rather have you do a skill check to see if you successfully navigated the complexities of the situation to overcome, with a combat maneuver. Most skills system based games do not have the skill attacking you in return. And as you pointed out, most skills based systems do not have combat as a focus. D&D 4th edition, I think we can agree, is a combat system with a combat focus. So instead of dragging the majority of the system towards skills, let's drag the minority of the system towards combat. The only way I suggest that combat is become more like a skill, is an alignment of defenses and DC tables. I obviously was not clear, and I apologize for that. I will review my original post to see if I can make it more clear. [/QUOTE]
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Skills should have been like /Combat/ should have been a skill.
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