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Skills System (Simplified)
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<blockquote data-quote="Sturm_Brightblade" data-source="post: 4448678" data-attributes="member: 66740"><p>Hello guys!!</p><p> </p><p>Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject.</p><p> </p><p>Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it.</p><p> </p><p>My final list goes as follows:</p><p> </p><p><strong>Acrobatics </strong><strong>DEX</strong></p><p>Balance DEX</p><p>Escape Artist DEX</p><p>Tumble DEX</p><p>Use Rope DEX</p><p> </p><p><strong>Appraise </strong><strong>INT</strong></p><p> </p><p><strong>Arcana </strong><strong>INT</strong></p><p>Concentration CON</p><p>Knowledge (Arcana) INT</p><p>Spellcraft INT</p><p>Use Magic Device CHA</p><p> </p><p><strong>Athletics </strong><strong>STR</strong></p><p>Climb STR </p><p>Jump STR</p><p>Swim STR</p><p> </p><p><strong>Craft </strong><strong>INT</strong></p><p> </p><p><strong>Deception </strong><strong>CHA</strong></p><p>Bluff CHA </p><p>Disguise CHA </p><p>Intimidate CHA</p><p> </p><p><strong>Diplomacy </strong><strong>CHA</strong></p><p>Diplomacy CHA</p><p>Gather Information CHA</p><p>Knowledge (Nobility) INT</p><p> </p><p><strong>Engineering </strong><strong>INT </strong></p><p>Knowledge (Dungeoneering) INT</p><p>Knowledge (Architecture and Engineering) INT</p><p> </p><p><strong>Handle Animal </strong><strong>CHA</strong></p><p> </p><p><strong>Heal </strong><strong>WIS</strong></p><p> </p><p><strong>History </strong><strong>INT</strong></p><p>Knowledge (Local) INT</p><p>Knowledge (History) INT</p><p> </p><p><strong>Linguistics </strong><strong>INT </strong></p><p>Decipher Script INT</p><p>Forgery INT</p><p> </p><p><strong>Nature </strong><strong>INT</strong></p><p>Knowledge (Nature) INT</p><p>Knowledge (Geography) INT</p><p> </p><p><strong>Perception </strong><strong>WIS</strong></p><p>Listen WIS</p><p>Search INT</p><p>Spot WIS</p><p> </p><p><strong>Perform </strong><strong>CHA</strong></p><p> </p><p><strong>Profession </strong><strong>WIS</strong></p><p> </p><p><strong>Religion </strong><strong>INT</strong></p><p>Knowledge (Religion) INT</p><p>Knowledge (Planes) INT</p><p> </p><p><strong>Ride </strong><strong>DEX</strong></p><p> </p><p><strong>Sense Motive </strong><strong>WIS</strong></p><p> </p><p><strong>Stealth </strong><strong>DEX</strong></p><p>Hide DEX</p><p>Move Silently DEX</p><p> </p><p><strong>Survival </strong><strong>WIS</strong></p><p> </p><p><strong>Theft </strong><strong>DEX</strong></p><p>Disable Device INT</p><p>Open Lock DEX</p><p>Sleight of Hand DEX</p><p> </p><p>This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble.</p><p> </p><p> </p><p>What are your opinions/comments about it? Is it too simplified? Useful?</p><p> </p><p><span style="font-family: 'Palatino Linotype'"><span style="font-family: 'Verdana'">Sturm.</span> </span></p></blockquote><p></p>
[QUOTE="Sturm_Brightblade, post: 4448678, member: 66740"] Hello guys!! Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject. Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it. My final list goes as follows: [B]Acrobatics [/B][B]DEX[/B] Balance DEX Escape Artist DEX Tumble DEX Use Rope DEX [B]Appraise [/B][B]INT[/B] [B]Arcana [/B][B]INT[/B] Concentration CON Knowledge (Arcana) INT Spellcraft INT Use Magic Device CHA [B]Athletics [/B][B]STR[/B] Climb STR Jump STR Swim STR [B]Craft [/B][B]INT[/B] [B]Deception [/B][B]CHA[/B] Bluff CHA Disguise CHA Intimidate CHA [B]Diplomacy [/B][B]CHA[/B] Diplomacy CHA Gather Information CHA Knowledge (Nobility) INT [B]Engineering [/B][B]INT [/B] Knowledge (Dungeoneering) INT Knowledge (Architecture and Engineering) INT [B]Handle Animal [/B][B]CHA[/B] [B]Heal [/B][B]WIS[/B] [B]History [/B][B]INT[/B] Knowledge (Local) INT Knowledge (History) INT [B]Linguistics [/B][B]INT [/B] Decipher Script INT Forgery INT [B]Nature [/B][B]INT[/B] Knowledge (Nature) INT Knowledge (Geography) INT [B]Perception [/B][B]WIS[/B] Listen WIS Search INT Spot WIS [B]Perform [/B][B]CHA[/B] [B]Profession [/B][B]WIS[/B] [B]Religion [/B][B]INT[/B] Knowledge (Religion) INT Knowledge (Planes) INT [B]Ride [/B][B]DEX[/B] [B]Sense Motive [/B][B]WIS[/B] [B]Stealth [/B][B]DEX[/B] Hide DEX Move Silently DEX [B]Survival [/B][B]WIS[/B] [B]Theft [/B][B]DEX[/B] Disable Device INT Open Lock DEX Sleight of Hand DEX This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble. What are your opinions/comments about it? Is it too simplified? Useful? [FONT=Palatino Linotype][FONT=Verdana]Sturm.[/FONT] [/FONT] [/QUOTE]
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