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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skills - Take a step forward by taking a step backward to 2e
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<blockquote data-quote="Cheiromancer" data-source="post: 3031127" data-attributes="member: 141"><p>You probably shouldn't give the same name to a skill that is already given to a common feat. Alertness should be "Notice" or something like that.</p><p></p><p>Truthfully I would like 21 or 22 skills better than 20. One for each (numbered) card of the Major Arcana. But 20 is a nice number too, considering it is a d20.</p><p></p><p>I wonder if "appraise" might be better in "craft" than in "lore." While I could see scholar types excelling at deciphering encrypted documents, it seems that appraise is more a mercantile/craftsman kind of schtick. </p><p></p><p>Although obviously there would be folks who knew the value of jewelry who could not fix them. Such cases could be handled by bonus "background feats" that move skills from one proficiency group to another. A fence might use his chicanery score to appraise items, say.</p><p></p><p>The fact that one skill point gives essentially 1 rank per two levels is balanced by the fact that this rank applies simultaneously in several areas. A fighter who spends his 2 skill points on Athletics and influences has (level+3)/2 ranks in 6 different skills. Which is a little more than he currently could do (it's like getting 3 ranks per level instead of only 2), but that's OK.</p><p></p><p>What I'm not so clear on is why there needs to be an additional skill point every 5 levels. Although it fits a desire for broader character development, it does seem to make some high level characters far more skillful than the current rules do.</p><p></p><p>And it seems a low level bard will find it twice as difficult to learn perform skills as he does now. Whereas two skill points per level was enough in the current system to max out two perform skills, now it will only give him half that score. Maybe bards get two proficiencies for every skill point they spend on perform skills. A similar problem seems to exist with knowledge skills; two skill points are needed to max out a skill, while before it only took 1 skill point/level.</p><p></p><p>Maybe these two paragraphs balance each other out. I think it is more likely that some characters will get their skills hosed will others will receive a big boost. And it won't be the characters that need hosing/boosting either.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3031127, member: 141"] You probably shouldn't give the same name to a skill that is already given to a common feat. Alertness should be "Notice" or something like that. Truthfully I would like 21 or 22 skills better than 20. One for each (numbered) card of the Major Arcana. But 20 is a nice number too, considering it is a d20. I wonder if "appraise" might be better in "craft" than in "lore." While I could see scholar types excelling at deciphering encrypted documents, it seems that appraise is more a mercantile/craftsman kind of schtick. Although obviously there would be folks who knew the value of jewelry who could not fix them. Such cases could be handled by bonus "background feats" that move skills from one proficiency group to another. A fence might use his chicanery score to appraise items, say. The fact that one skill point gives essentially 1 rank per two levels is balanced by the fact that this rank applies simultaneously in several areas. A fighter who spends his 2 skill points on Athletics and influences has (level+3)/2 ranks in 6 different skills. Which is a little more than he currently could do (it's like getting 3 ranks per level instead of only 2), but that's OK. What I'm not so clear on is why there needs to be an additional skill point every 5 levels. Although it fits a desire for broader character development, it does seem to make some high level characters far more skillful than the current rules do. And it seems a low level bard will find it twice as difficult to learn perform skills as he does now. Whereas two skill points per level was enough in the current system to max out two perform skills, now it will only give him half that score. Maybe bards get two proficiencies for every skill point they spend on perform skills. A similar problem seems to exist with knowledge skills; two skill points are needed to max out a skill, while before it only took 1 skill point/level. Maybe these two paragraphs balance each other out. I think it is more likely that some characters will get their skills hosed will others will receive a big boost. And it won't be the characters that need hosing/boosting either. [/QUOTE]
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