Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Skills that PC shouldn't get?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dreaded_beast" data-source="post: 1393678" data-attributes="member: 11185"><p>Skills that became "useless" as soon as a "magical" alternative was found (not that I find anything wrong with a magical alternative, since I think that is what the purpose of magic is for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />):</p><p></p><p>Search: Wand of Detect Secret Doors</p><p>Jump: Fly</p><p>Swim: Water Breathing/Freedom of Movement</p><p>Ride: Fly</p><p>Use Rope: Spider Climb/Fly (or just buy some masterwork manacles)</p><p>Climb: Spider Climb/Fly</p><p>Speak Language: Comprehend Languages/Tongues</p><p>Disguise: Disguise Self</p><p></p><p>Skills that were just "useless" either because of the campaign/playstyle or lack of finding any practical uses by the players/DM</p><p></p><p>Appraise: we don't really enjoy trying to find the correct worth, just as long as it is in the ballpark (or the DM just gives out gold or tells us straight how much something is worth)</p><p></p><p>Profession/Craft: Never any downtime. No other uses came to mind other than earning GP. (If we needed GP, we explored a dungeon or went on an adventure)</p><p></p><p>Handle Animal: Never really had to deal with "handling animals". The DM just ran them as "NPCs". (Which was cool in my opinion)</p><p></p><p>Diplomacy: More trouble than what it is worth when everyone just "roleplayed" and didn't bother to roll. And if you did roll and got a "1", it sucked even more.</p><p></p><p>Bluff: Same as above</p><p></p><p>Gather Information: Regardless, the DM told us what we needed to know and kept from us what he wanted, no matter the roll.</p><p></p><p>Skills that were "useless" because unless you had some really high ranks, there was no point in taking it, due to either DM house rules or the PHB rules themselves.</p><p></p><p>Intimidate: the high amount of ranks and also for the same reasons as Diplomacy and Bluff</p><p></p><p>Tumble: with the variant tumble rules from Arcane Unearthed, you need a tumble skill at least as high as your opponents total attack bonus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Escape Artist: better off using your attack bonus in our campaign</p><p></p><p>Probably more, but this is atm.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1393678, member: 11185"] Skills that became "useless" as soon as a "magical" alternative was found (not that I find anything wrong with a magical alternative, since I think that is what the purpose of magic is for :)): Search: Wand of Detect Secret Doors Jump: Fly Swim: Water Breathing/Freedom of Movement Ride: Fly Use Rope: Spider Climb/Fly (or just buy some masterwork manacles) Climb: Spider Climb/Fly Speak Language: Comprehend Languages/Tongues Disguise: Disguise Self Skills that were just "useless" either because of the campaign/playstyle or lack of finding any practical uses by the players/DM Appraise: we don't really enjoy trying to find the correct worth, just as long as it is in the ballpark (or the DM just gives out gold or tells us straight how much something is worth) Profession/Craft: Never any downtime. No other uses came to mind other than earning GP. (If we needed GP, we explored a dungeon or went on an adventure) Handle Animal: Never really had to deal with "handling animals". The DM just ran them as "NPCs". (Which was cool in my opinion) Diplomacy: More trouble than what it is worth when everyone just "roleplayed" and didn't bother to roll. And if you did roll and got a "1", it sucked even more. Bluff: Same as above Gather Information: Regardless, the DM told us what we needed to know and kept from us what he wanted, no matter the roll. Skills that were "useless" because unless you had some really high ranks, there was no point in taking it, due to either DM house rules or the PHB rules themselves. Intimidate: the high amount of ranks and also for the same reasons as Diplomacy and Bluff Tumble: with the variant tumble rules from Arcane Unearthed, you need a tumble skill at least as high as your opponents total attack bonus. :( Escape Artist: better off using your attack bonus in our campaign Probably more, but this is atm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skills that PC shouldn't get?
Top