Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Skills That Should be Handy for an Adventurer...But Aren't in Actual Play.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3080044" data-attributes="member: 704"><p>The biggest issue is that Skills, more than any other aspect of the game, require both the DM and the players to come up with uses for them.</p><p></p><p>There are not that many skills that you can guarantee will always be useful. Feats can suffer from this a little bit, but not as much. Unless your game is very atypical, you can be pretty sure you will end up in a fight, and most feats are geared for combat.</p><p></p><p>But Skills are meant to cover things any mundane person might be able to do. Once spent, you cannot reassign the skill points. They rarely have any impact on combat. And most importantly, nearly any skill can be duplicated by the use of a Spell. And for most Casters, Spells can be memorized and used just as they are needed. Its not big deal for a Wizard to memorize a spell like Water breathing if they expect to be in contact with water. If he only ever needs it once, it gets used and just stays in his spell book until needed.</p><p></p><p>But if you put a bunch of ranks in Swim, and only ever swim once, its not really that useful. And Disguise is seldom useful, given that it is usually easier to use spells when such things are called for.</p><p></p><p>Spot, Listen, Bluff, Sense Motive, and Tumble are the only skills you can be certain of needing though most of your adventuring career. If your a spell caster, you can also add Concentration to that.</p><p></p><p>The rest of the skills are remarkably dependant on the campaign setting, the adventures you typically end up playing in, and the players themselves.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3080044, member: 704"] The biggest issue is that Skills, more than any other aspect of the game, require both the DM and the players to come up with uses for them. There are not that many skills that you can guarantee will always be useful. Feats can suffer from this a little bit, but not as much. Unless your game is very atypical, you can be pretty sure you will end up in a fight, and most feats are geared for combat. But Skills are meant to cover things any mundane person might be able to do. Once spent, you cannot reassign the skill points. They rarely have any impact on combat. And most importantly, nearly any skill can be duplicated by the use of a Spell. And for most Casters, Spells can be memorized and used just as they are needed. Its not big deal for a Wizard to memorize a spell like Water breathing if they expect to be in contact with water. If he only ever needs it once, it gets used and just stays in his spell book until needed. But if you put a bunch of ranks in Swim, and only ever swim once, its not really that useful. And Disguise is seldom useful, given that it is usually easier to use spells when such things are called for. Spot, Listen, Bluff, Sense Motive, and Tumble are the only skills you can be certain of needing though most of your adventuring career. If your a spell caster, you can also add Concentration to that. The rest of the skills are remarkably dependant on the campaign setting, the adventures you typically end up playing in, and the players themselves. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skills That Should be Handy for an Adventurer...But Aren't in Actual Play.
Top