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General Tabletop Discussion
*TTRPGs General
Skills That Should be Handy for an Adventurer...But Aren't in Actual Play.
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<blockquote data-quote="Tessarael" data-source="post: 3082234" data-attributes="member: 12909"><p>Not in my experience and I am playing a character that is a high level Spymaster. The Disguise Self, Alter Self, etc. spells give +10 to Diguise - that's a nice bonus, but on its own is not enough for a disguise to hold up for long. Keep in mind the disguise penalties: -2 for difference race, -2 for different gender, and -2 for different age. The viewer's Spot check also gets bonuses to see through your disguise if they are familiar with who you're trying to disguise youself as, ranging from +4 if they recognise them on sight to +10 if they are intimate with them.</p><p></p><p>So even versus someone unskilled in Spot, you probably want a Disguise score around 30 to pull off disguising yourself as someone else. +10 bonus from Disguise Self helps, say you roll a 10 on averagem you still want say 6 ranks in Disguise even if you have Charisma 18. Versus opponents with higher Spot score, you want a disguise score in the 40+ range.</p><p></p><p>Having a character that good at disguise is very helpful. We killed a Drow, and then sent my character in as a replacement to scout around, and managed to figure out the layout (including guards) of about 30% of their fortress without combat or the disguise being discovered. With that knowledge, we then captured another Drow and using dominate found out the layout of the rest of their fortress. </p><p></p><p>Without diguise, we would not have known where there was a lone Drow to capture and dominate, nor how to ensure that the capture of that Drow did not alert the rest of the fortress (we put up Wall of Force etc. to block noise).</p></blockquote><p></p>
[QUOTE="Tessarael, post: 3082234, member: 12909"] Not in my experience and I am playing a character that is a high level Spymaster. The Disguise Self, Alter Self, etc. spells give +10 to Diguise - that's a nice bonus, but on its own is not enough for a disguise to hold up for long. Keep in mind the disguise penalties: -2 for difference race, -2 for different gender, and -2 for different age. The viewer's Spot check also gets bonuses to see through your disguise if they are familiar with who you're trying to disguise youself as, ranging from +4 if they recognise them on sight to +10 if they are intimate with them. So even versus someone unskilled in Spot, you probably want a Disguise score around 30 to pull off disguising yourself as someone else. +10 bonus from Disguise Self helps, say you roll a 10 on averagem you still want say 6 ranks in Disguise even if you have Charisma 18. Versus opponents with higher Spot score, you want a disguise score in the 40+ range. Having a character that good at disguise is very helpful. We killed a Drow, and then sent my character in as a replacement to scout around, and managed to figure out the layout (including guards) of about 30% of their fortress without combat or the disguise being discovered. With that knowledge, we then captured another Drow and using dominate found out the layout of the rest of their fortress. Without diguise, we would not have known where there was a lone Drow to capture and dominate, nor how to ensure that the capture of that Drow did not alert the rest of the fortress (we put up Wall of Force etc. to block noise). [/QUOTE]
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