Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skills That Should be Handy for an Adventurer...But Aren't in Actual Play.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feldspar" data-source="post: 3099955" data-attributes="member: 20450"><p>Wasn't addressed to me, but since Decipher Script was the one skill I voted for, here's my two bits.I've created characters like that and completely understand building a character that way. For example, the gambler duelist I created with max ranks (we were starting at 10th level) in Sense Motive, Bluff, and Sleight of Hand as skills he would have developed with that background. I did this knowing that I might not get to use those skills (and I didn't). He turned out to be the only one in the party with any aptitude towards sneaking and getting locked things open "quiet like" and so quickly started getting better at those skills (the hard way).I can totally appreciate wanting to play a scholarly character; I just wish there was a half decent way in 3.5. I'd love to have a character with the Bardic Knowledge ability - its just that the whole Bard performance thing gets in the way. I just don't *get* Bards; which is why I love Elan in OotS so much. </p><p></p><p>But here's the problem with Decipher Script; party comes across some runes carved in the stones of an ancient abandoned temple:</p><p>Player 1: Ahh, I have ranks in Decipher Script, I'll try to figure out what it says. Okay, hmmm, ancient language, thats a DC of 30 ... a robust challenge! *rolls and fails* Dang! Sorry, guys, I can't translate it.</p><p>Player 2: No problem, I'll just take an etching on some parchment and cast Comprehend Langauges on it tomorrow.</p><p></p><p>At that point you will hear the sound of Player 1 slowly deflating because he wasted points in a skill which (mechanically) is complete crap. Worst. Skill. Ever.</p><p></p><p>Sure it might make sense for a player to point points into that skill because it works in their concept, my point is that the player is probably going to have more fun if they put those skill points into some other skill that still works within their greater concept like another Knowledge Skill or, even better, Speak Language. Depending on your class skill list, for every rank or 2 ranks of Decipher Script you can learn to flat out speak/read/write a new language without error.</p><p></p><p>Skill points are precious. And I do like them to bolster the character concept/history. But Decipher Script? That dog won't hunt and I have no time for it.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 3099955, member: 20450"] Wasn't addressed to me, but since Decipher Script was the one skill I voted for, here's my two bits.I've created characters like that and completely understand building a character that way. For example, the gambler duelist I created with max ranks (we were starting at 10th level) in Sense Motive, Bluff, and Sleight of Hand as skills he would have developed with that background. I did this knowing that I might not get to use those skills (and I didn't). He turned out to be the only one in the party with any aptitude towards sneaking and getting locked things open "quiet like" and so quickly started getting better at those skills (the hard way).I can totally appreciate wanting to play a scholarly character; I just wish there was a half decent way in 3.5. I'd love to have a character with the Bardic Knowledge ability - its just that the whole Bard performance thing gets in the way. I just don't *get* Bards; which is why I love Elan in OotS so much. But here's the problem with Decipher Script; party comes across some runes carved in the stones of an ancient abandoned temple: Player 1: Ahh, I have ranks in Decipher Script, I'll try to figure out what it says. Okay, hmmm, ancient language, thats a DC of 30 ... a robust challenge! *rolls and fails* Dang! Sorry, guys, I can't translate it. Player 2: No problem, I'll just take an etching on some parchment and cast Comprehend Langauges on it tomorrow. At that point you will hear the sound of Player 1 slowly deflating because he wasted points in a skill which (mechanically) is complete crap. Worst. Skill. Ever. Sure it might make sense for a player to point points into that skill because it works in their concept, my point is that the player is probably going to have more fun if they put those skill points into some other skill that still works within their greater concept like another Knowledge Skill or, even better, Speak Language. Depending on your class skill list, for every rank or 2 ranks of Decipher Script you can learn to flat out speak/read/write a new language without error. Skill points are precious. And I do like them to bolster the character concept/history. But Decipher Script? That dog won't hunt and I have no time for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skills That Should be Handy for an Adventurer...But Aren't in Actual Play.
Top